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Mass Effect Roundtable

Mass Effect Roundtable
March 4, 2012 – Ah yes, Reapers. Don't worry, we haven't dismissed that claim - after all, without them there would be no Mass Effect 3 just days away as I write this. The run-up to the closing chapter in BioWare's epic sci-fi trilogy has been a long one - over two years since the middle installment was released - and nothing short of dramatic. After all, what's a huge release like this without spoilers lurking around every corner and a little bit of DLC controversy?

Fortunately, we're not here to talk about that. You'll notice that several of us at RPGFan love Mass Effect - some even own the games on multiple platforms. Sure, we all take on the role of Commander Shepard and meet the same characters and visit the same planets. However, with a vast galaxy to explore and many choices, both major and minor, laid at our feet - Mass Effect takes on a different meaning for each player. In crossing some boundaries and pushing others, BioWare captured the hearts of many and earned itself new fans with the Mass Effect trilogy, one crafted by employing methods that will without a doubt be imitated, but rarely (if ever) duplicated.

Click each link below to find out what drew five of our editors to this series, why we love it so, and how each of us hopes to see our journey with Shepard come to an end.

Stephen Meyerink Liz Maas Abraham Ashton Liu Dave Yeager Kyle E. Miller

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