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The Morality of Choice

Paragon vs. Renegade: The Morality of Choice
February 17, 2012
Choices are becoming increasingly more important these days, not just in role-playing games, but in gaming as a whole. Some games implement pure black and white, good and evil choices while others play with our intentions and make things a little more ambiguous. Others don't try to present right and wrong as absolutes, and instead ask you to pick a side based on beliefs.

Regardless of how choices are packaged and delivered, one thing is certain: they allow us an outlet through which to express our personality, a way to make our mark in these digital worlds and affect the lives of their inhabitants, much like our choices do in real life.

So what do the choices we make in these games say about the people we are? Where do our thoughts lay when we decide to rob the poor family blind or when we sacrifice our lives for the ones important to us? The world is shaped by different perspectives on morality, and the seven pieces below demonstrate that those perspectives are diverse even among a group of like-minded RPG-lovers like ourselves. And that's the beauty of the whole thing: morality is a choice. So which are you: paragon or renegade?

Click each link below to see what seven of our editors had to say about this subject: from paragon to renegade viewpoints and everything in between.
Commander Bobard: The Bob Wolf - by Bob Richardson I'm a Big Jerk - by Dave Yeager Peacefully Paragon - by Kimberley Wallace Naturally Neutral - by Kyle E. Miller Ruthlessly Renegade - by Liz Maas My Adventures in Love Adventures - by Neal Chandran Savior by Sacrifice - by Stephen Meyerink

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