Episode 5: Terranigma
Josh Curry

This has been by far the hardest Final Thoughts for me to write thus far. Putting together a perfect summary of my feelings towards Terranigma is difficult when they are so drastically disjointed. When it comes to the battle system, boss battles, and plot, Terranigma is a terrific game. Unfortunately it is everything that stitches the game together between those moments that is subpar and in some cases, abysmal. My biggest complaint pertains to the objectives and dungeon design being largely incomprehensible, leaving players scratching their heads in confusion as they stumble aimlessly in an attempt to decipher what they should do next. Thankfully, Terranigma is 20 years old, making it easy to look up the information the game conveniently forgot to supply and get back to the more enjoyable segments of the game. Ultimately, Terranigma is a good game marred by numerous shortcomings; it is a game I'm happy I experienced but one that I will never feel compelled to replay.

The imagery for this month's Terranigma Final Thoughts was created by FixelCat, a wonderfully talented artist who was gracious enough to let us use their artwork for this update. Be sure to check out their DeviantArt page!

Peter Triezenberg

Terranigma really is quite the enigma. Not since Trails in the Sky have I felt more torn about a game for the podcast. It's so ambitious for a 16-bit title, especially with the scope of its narrative and the topics it addresses, but is dragged down by weak, convoluted dungeon design that makes a good chunk of the game feel like a chore. There are also some gameplay mechanics, like the underutilized magic system or the options to throw away weapons, that feel almost token, without any real need for their existence. And the box-menu-thing is overly complicated and somewhat intrusive. At least I got to witness the game's incredible graphics and sound? Terranigma is an experience, one way or another, and whether or not it is a good one depends on the player's tolerance for its many quirks.

Jesse Woo

Terranigma is easily the most esoteric—no I will not make an enigma pun—game I've ever played. This inscrutable quality permeates every aspect of the game, from the dungeon design to the story and even the "menu." It is frequently frustrating, in part because I felt the developers had interesting ideas but couldn't or wouldn't convey them to me as the player in a coherent way. Nevertheless, it is a rare game that wasn't afraid to take a risk, and I am glad to have experienced it and shared it with my friends on Retro Encounter.

Final Thoughts Archive
Episode 1: Trails in the Sky Episode 2: Final Fantasy X Episode 3: Final Fantasy Tactics Episode 4: The Last Story Episode 5: Terranigma Episode 6: Castlevania: Symphony of the Night Episode 7: Deus Ex: Human Revolution Episode 8: Parasite Eve Episode 9: Pokémon Episode 13: NieR Episode 14: The World Ends With You Episode 15: The Legend of Zelda: Majora's Mask Episode 16: Xenogears Episode 17: South Park: The Stick of Truth Episode 18: Valkyria Chronicles Episode 19: Danganronpa: Trigger Happy Havoc Episode 20: Child of Light Episode 21: Diablo III Episodes 70 & 71: Shadow Hearts: Covenant Episodes 73 & 75: Chrono Trigger Episodes 79 & 81: Tales of the Abyss Episodes 82 & 83: Darksiders Episodes 86 & 88: Dragon Quest V: Hand of the Heavenly Bride Episodes 90 & 92: EarthBound Episodes 95 & 97: Grim Fandango Episodes 101 & 102: Final Fantasy XII Episodes 104 & 106: Digital Devil Saga Episodes 114 & 116: Breath of Fire IV Episodes 122 & 124: Valkyrie Profile Episodes 126 & 128: Planescape: Torment Episodes 135 & 137: Super Mario RPG: Legend of the Seven Stars

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