Top 20 RPGs of the 90s

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#3: Planescape: Torment (PC)
Planescape: Torment is known for its excellent and original setting: Sigil, City of Doors. It's known for its dialogue (and there's plenty of it), and it's known for having unique party members, such as a floating, talking skull. It's less well known for its gameplay, which is nevertheless addictive and engaging. Some also know it for what may be the best story in the history of video games.

"There are two secrets to becoming great. One is never to reveal all that you know." So says the Book of Pestilential Thought, an insidious item placed behind some anonymous door in Sigil. PS: Torment takes the damnable book's advice, revealing much, while never quite all, over the course of the game, feeding the player just the knowledge he needs to continue playing, but never quite what he wants. In the end, one has the feeling that this game, this world, still has not revealed everything, no matter how many doors one has opened. The feeling that there are so many more doors to look behind, despite the fact that this is just an RPG, and an old one at that. It can't possibly contain the world. Then again, who knows? There's always another door.

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