It's no coincidence that Memoria is one of the best graphic adventures ever made and yet came out years after the Golden Age of that genre ended. Memoria's central characters struggle with nostalgia and Golden Age Thinking just as we do in our world, an issue that's as evident in video games as anywhere else. Remakes, re-releases, and a flood of good-because-it's-old thinking does the present a disservice. Memoria teaches us that the present is just as magical as the past, and it does so with beautiful storytelling and wonderfully developed characters. Memoria isn't just a sequel to The Chains of Satinav and Geron's story, it's a new tale altogether. We experience the past and the present juxtaposed and find one just as wondrous as the other, and the present may in fact be a little brighter.
Characters are at the heart of the Ace Attorney series. Each case features a recurring main cast (the lawyers and friends of the Wright Anything Agency) in addition to a new ensemble specific to the mystery at hand. The interplay between both groups is delightful, and their reactions to situations both humorous and serious are always fascinating. Each of Dual Destinies' five cases feature numerous twists and turns that propel the action at a solid pace and facilitate compelling character development. We celebrate the writers' ability to keep us hunched over our 3DSes in the dark of night, pushing ourselves to read just one more segment... and one more after that. As long as the Ace Attorney series continues to bring this level of engagement to courtroom drama, we will welcome it with open arms.