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Call Me Cletus May 10th, 2002
Finals are over, my brain is fried. Time to rant!
I've still been playing a lot of Dungeon Siege with Legion and Sumire, which is proving to be a lot of fun. More so than the single player. This may not be indicative of a weak single player campaign, but more the fact that when I haven't been playing DS online, I've been playing Morrowind. It's open-ended, it's incredibly beautiful (possibly the best looking game I've ever seen), it's got great music, and it's fun. I'm getting that vibe from it - the same vibe I got from Deus Ex when it first came out - this may be the game of the year. We'll see.
Lots of miscellaneous gaming stuff this week, but first, I want to go off-topic.
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With the ease of checking multiple gaming sites, I'm sure there are a few you visit on a regular basis (RPGFan among them, of course). Most of you are probably familiar with the now defunct website, the GIA. The new project from many of the same people is now known as Gameforms.
While the site only officially launched a few days go, Gameforms editor Ed McGlothlin has already written a few editorials. One that's gained a fair amount of publicity concerns lack of quality among gaming sites.
Read it? Good. In all honesty, you may be offended by it, particularly if you work for a gaming website. It doesn't really matter which one, the blanket statements paint everyone with the same brush. It does seem doubtful that such a biased and argumentative editorial would be accepted in most professional newsrooms, but I digress.
Ultimately, the point that Ed's trying to make is that gaming journalism is a mess. I'm not going to argue the point too heavily - on some level, I agree with him. I dislike poorly done fan sites (despite having made one in the past). I dislike biased journalism and badly worded content. Should the blame be placed on every single person who is affiliated with a non-Gameforms gaming site? Absolutely not.
I'd wager that no small part of the blame lies squarely on the industry itself.
The gaming industry is a bit of a strange success story, having grown from virtually nothing to an industry that rivals Hollywood in profitability. Many of us have seen it happen during our lifetimes. It's not just the sheer magnitude of the growth, but also the vast technological improvements we've seen. Compare Akalabeth to Morrowind. Who knows what kind of technological gaming advances await us over the next few decades?
Despite this, there is still a lot of immaturity in the game industry. There are the big-name developers who head up dismal projects, or who insult their fans and competitors. (Hmm.)
There's the games that cause damage to people's systems. The games that are released extremely prematurely, and full of bugs. It speaks volumes about the industry when a game actually works so well when released that we're able to overlook significant content gaps.
That's not even going into some of the other issues within the gaming industry. What about the case of the MMORPG designers who (allegedly) gave away closed beta accounts for lunch? The disappearing Anarchy Onine news updates? These stories are everywhere.
There's the fact that so many of the games released are derivative clones of other titles. The fact that nearly every PC game has adopted a release-and-patch schedule. The use of sex and violence to sell otherwise unremarkable games.
Then again, this shouldn't be surprising. There's an old saying that says that 90% of everything is crap. Why should the game industry be any different?
Aside from the somewhat poor example set by gaming companies, another factor to consider is role of the fans. I'm not talking about the quasi-journalists with their word processors and FTP upload accounts. I'm talking about fans within the companies. Part of the problems I've mentioned above come from this very issue - in many cases, game developers are fans who are living a dream, and not always setting a good example in the process. I'd wager that the vast majority of the people in the gaming industry are gaming fans. As tech jobs go, the industry's on one of the lowest rungs of the ladder. Ed mentions the poor salaries earned by gaming journalists, but that also extends to most other positions within gaming companies. Sure, there's the occasional example of the guys who make it rich, but that's the exception, not the rule. Given the large amount of competition for gaming jobs, it's probably safe to assume that anyone who's working in the industry wants to be there - else they'd probably find a higher paid position elsewhere.
This begs the question: If the game developers are fans, what's wrong with the people covering the industry being fans?
Conversely, is a fan wrong for writing about something they enjoy? Absolutely not.
Are fans more likely to fall into a trap of being biased in their coverage? It's possible. There are certainly fewer checks and balances on online media, which may be the real issue. The ease of updating a website means that those people with no interest in maintaining higher journalistic standards can get their work up just as easily as those who want to publish good work. On the other hand, no media is free from bias, no matter how professional the source. To dismiss sites offhand for possessing such a bias is both foolish and hypocritical.
Would RPGFan be a better site for covering more genres? No. It wouldn't be RPGFan, it'd be another multi-genre gaming site. Does the fact that the word "fan" appears on our site make us any less dedicated to our work? Far from it. Does using a handle on this site mean my words have any less meaning? No.
I've written content for this site for three years. I've had a lot of fun doing so, I've met some great people, and I've learned a lot about a very unique industry. That's what being a fan is about, and that's why I write about games.
If, on the off chance Ed's correct, however, I'll gladly eat my poorly assembled words, go huntin' in the backwoods of the gaming media, change my name to Cletus, and worship an obscure series of games.
Then again, should my words be banished to the equivalent of an online leper colony by the Professional Media, I'll find another way to occupy my time.
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Dark Age of Camelot patched the live servers with version 1.50. The patch notes can be found here.
Important features of 1.50 include new Realm Abilities, a boost to crafters (allowing 94% minimum quality), new item display information, and so forth.
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It looks like a pretty good patch, though some of the abilities were promised as intrinsic class features (Volley and Longshot, for example) from launch. To force players to pay part of a limited pool of points to get abilities that they should have had from the start strikes me as particularly poor form. Moreover, this only serves to increase the inequalities between various classes in terms of gaining Realm Points - support classes have always gotten the short end of the stick, and to give classes that are better at getting points earlier access to more powerful and more varied abilities will only serve to heighten this discrepancy. The boost to crafter quality will also help somewhat, though the continual lack of Spellcrafting means that crafter goods will still take a backseat to the much less expensive dropped loot.
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In the More Camelot News Department, the game now has 200,000 subscribers.
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I am not one of those 200,000 subscribers. I still think the game is yet another tedious, vapid MMORPG. Your mileage may vary.
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In the Have We Had Enough Camelot News Yet Department, I've just gotten another press release. Last time I mentioned how Camelot's going to Korea. Now it's going to Japan.
As the press release doesn't seem to be up on Mythic's site yet (odd), I'll post it here.
MYTHIC ENTERTAINMENT AND CAPCOM CO., LTD. PARTNER TO BRING DARK AGE OF CAMELOT TO JAPAN
EXCLUSIVE JAPANESE PUBLISHING AND DISTRIBUTION PARTNERSHIP WILL CONTINUE TO FUEL THE GAME'S RAPIDLY EXPANDING FAN BASE FAIRFAX, VA -MAY 9, 2002 - Mythic Entertainment (www.mythicentertainment.com), creator of the multiple award winning massively multiplayer online role-playing game (MMORPG) Dark Age of Camelot, today announced an exclusive Japanese publishing and distribution partnership with Capcom Co., Ltd. of Japan. Through this partnership, Capcom will distribute the game in Japan while Mythic Entertainment will handle online hosting and community management. Dark Age of Camelot will be released in Japan this summer. The initial release will be in English with all packaging and documentation translated in to Japanese. Dark Age of Camelot is developed by Mythic Entertainment and co-published with Abandon Entertainment (www.abandonent.com).
"Dark Age of Camelot is already a runaway success in North America and Europe, and we are very excited about bringing it to Japanese players," said Mark Jacobs, President of Mythic Entertainment. "We are thrilled to have Capcom as our exclusive distribution partner in Japan, given the fact that their sales and distribution team has unparalleled experience in this market."
"Japanese gamers are eagerly anticipating Dark Age of Camelot, and we look forward to working with Mythic Entertainment to bring the game to Japanese players," said Eiichiro Nakazato, General Manager of Capcom Studio 6.
Capcom Co. Ltd. of Japan is a leading force in the interactive entertainment industry. It boasts one of the most influential and successful R&D operations in the industry; successfully producing platform defining hit products. Dark Age of Camelot represents Capcom's choice as the multiplayer online role-playing game with the greatest potential in the fertile Japanese marketplace for online gaming. With an extremely sophisticated and experienced gaming community in excess of 5 million consumers, Japan represents a huge opportunity for both Mythic Entertainment and Capcom.
Dark Age of Camelot: The Game
Dark Age of Camelot is a next generation MMORPG and features 3D-accelerated graphics with multiple class and race combinations, Player vs. Player and Player vs. Environment action, a robust trade skill system, and the most comprehensive player Guild system in any MMORPG. Dark Age of Camelot takes place after the death of King Arthur, and breaks new ground for online play with three realms in conflict - realms that used to be peaceful and united under Arthur's rule. The players assume a character from one of the three realms: Midgard, Hibernia, or Albion. Each realm is based on the mythologies of Viking-era Scandinavia, ancient Ireland, and Arthurian Britain, respectively. Since its release it has been acclaimed by reviewers including: Gamespot 9.1 out of 10, naming it Multiplayer Role Playing Game of the Year and one of the top ten PC games of 2001; Computer Games 93 out of 100; USA Today named the game PC Top Game of the Year; MSNBC named it PC Game of the Year; PC Gamer awarded the game their Editors' Choice award and 90% rating; Computer Gaming World awarded it their Editors' Choice award and a four and half stars out of five".
About Mythic Entertainment
Mythic Entertainment is one of the most successful online gaming developers in the industry today. With twelve online games to its credit, Mythic has been a major part of all of its distribution and publishing partners pay-for-play games including AOL, the Centropolis Gaming Center, Gamestorm, and ENGAGE. Their titles include some of the most popular online-only games of all time including Spellbinder: The Nexus Conflict, Aliens Online, Starship Troopers: Battlespace, Silent Death Online, Rolemaster: Magestorm, Darkness Falls, Darkness Falls: The Crusade, Splatterball, Godzilla Online, and Dragon's Gate.
About Abandon Entertainment
Abandon Entertainment is a New York City-based diversified entertainment company, dedicated to creating unique entertainment products across all distribution platforms utilizing both traditional and emerging media. Underneath the Abandon umbrella of companies exists Abandon Pictures, Abandon Television, Abandon Internet Group, Abandon Ventures and Collision Entertainment. Abandon Entertainment can be found online at www.abandonent.com.
About Capcom Co., Ltd
Established in 1979 as a developer and distributor of entertainment products for the Applied Electronics game machines, Capcom has become one of the world's leading video game content providers. In the 2000 fiscal year, more than 60% of their sales were generated from home entertainment software. Capcom has taken a leading role in the entertainment software industry and continues to be a highly profitable, leading-edge company in the industry. Capcom's blockbuster brands include titles such as "Street Fighter", "Mega Man", "Resident Evil", the "Dino Crisis" series and "ONIMUSHA." These and other titles continue to build company's reputation as a premier gaming developer and publisher. World headquarters in Osaka, Japan, Capcom also has offices in Tokyo, Hong Kong, London and Sunnyvale, California. The company is publicly traded on the Tokyo Stock Exchange code number 9697.
Capcom, Street Fighter and Resident Evil are registered trademarks of Capcom Co., Ltd. Onimusha, Mega Man and Breath of Fire are trademarks of Capcom Co., Ltd.
Mythic Entertainment and Dark Age of Camelot are trademarks of Mythic Entertainment. All other trademarks property of their respective owners.
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It's Camelot. It'll be going head to head with Final Fantasy XI in its native market.
Should be interesting, if nothing else.
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The Siege Editor for Dungeon Siege is scheduled to be released today. Also scheduled to be released is the Dungeon Siege Tool Kit.
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I've heard a lot of complaints regarding Dungeon Siege - it becomes repetitive, boring, and so forth. There do seem to be a lot of projects in the works to modify the world and create new content, and if the Siege Editor and Tool Kit are easy enough to use, the game may see new life.
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It had been previously announced that Asheron's Call 2 beta slots would be preferentially given to current Asheron's Call players.
New information about this process has been posted on the Zone site.
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I like Asheron's Call. Asheron's Call 2 looks very, very promising.
I will have an Asheron's Call 2 beta account.
Woo-hoo!
One potential loophole a friend pointed out to me: Will the "snapshot" occuring on May 17th include players using the free trial?
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I was recently pointed to the website for The After, an upcoming PC MMORPG.
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I know nothing about The After aside from the fact that it's Yet Another PC MMORPG.
I do know that if this concept art is anything to go by, Anarchy Online may have new competition in the scantily clad female department. (Warning! Naked angels ahead!)
I'm not sure I want to know anything else about The After, but I'll now forever associate it with blue-haired angelic beings. Naked ones.
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Harvesting
Hey again!
Thanks for the updates on AC, DAOC, etc.(not to mention giving me first dibs on your reviews:)) but what I'm really waiting for is a preview of Harvest Moon Online, with villages from sea to sea to sea offering up their nubile misses for hardworking farming lads the world over, marriage being but the first of many "tasks".;) IOWs, please don't dis the fun of rping weddings, some of us find the reality of commitment to be intriguing in a game of fantasy.....
Oh ya, questing is where it's at for mages!
Later,
G.C.
BTW, love that kitten!:)
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Tortolia:
I have to plead ignorance on Harvest Moon Online. First I've heard of it. I'm also not that familiar with the series in general, aside from knowing the general concept.
I'll ask the staff and see if I can get any information on it - if so, I'll put up some news.
As for online marriages, I have nothing against them, and understand that it can be something fun to roleplay. Just not my particular cup of tea.
Oh, as for the kitten? How about a raccoon?
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| Closing Thoughts
Between my little professionalism rant and all the miscellaneous news, it's been a fun column to write. I didn't get to the whole level treadmill thing this week, but I will sometime. Mail me!
- Cameron Hamm (tortolia@rpgfan.com)
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