RPGFan

WWW RPGFan
Games
News
Reviews
Previews
Pictures
Release Dates
Interaction
Message Boards
Music
Soundtracks
Other
Editorials
Features
Staff
Contact Us

Donate to RPGFan


Logfile

No Extended Warranty
May 17th, 2002

I miss my PC.

I'm at home currently, in one of the periods between school ending and my summer job beginning. Since I'm going to be staying up in my off-campus house this summer, I didn't bring most of my things home on the plane - my gaming PC included.

It is fun playing some of my older titles again - Shining Force 2 was much shorter than I remember, Daggerfall's buggier (though enabling cheat mode to help complete some of those god-awful random dungeons is practically a necessity - one of my friends commented that DF's random dungeon layout is like the hollowed-out interiors of two mating squids, and that's a fair summation), and I'm considering going back to playing Vagrant Story on my brother's Playstation 2.

I'm also strongly considering buying a PS2 with the recent price drop, though I'll probably want to get a paycheck or two under my belt first.

My Asheron's Call account is likely to be cancelled soon. Just haven't been playing it with all the fun single player games as of late, and if I get a PS2, my efforts (and cash) will go towards that. The game's still probably the best of the MMORPGs currently on the market, and the upcoming magic changes should streamline the game even more, but it still falls into the standard MMORPG paradigm - kill things for the sake of killing them, only without the interactive combat of, say, PSO.

And Episode 2's pretty entertaining. The middle drags, largely because the guy playing Anakin's fairly wooden and Natalie Portman has to play off that, but the end is very worth it. Yoda alone is worth the 8 bucks - if you've seen it, you know what I mean. It could have been a bad experience - I was seated 2 seats away from Forrest Gump and his son Ralph Wiggum, but they shut up after I yelled at them.

Anyway, on with it.

Recent Updates
[ Current ]
[ 07/15/02 ]
[ 07/04/02 ]
[ 06/26/02 ]
[ 06/17/02 ]
Archives
E-mail Cameron
There's something amusing about an evil druid with a group of pet spiders, isn't there?
 
 
It Worked Yesterday...
One of the big selling points of MMORPGs is the constant updating. Sure, most PC games get patches to fix bugs or occasionally add new content. The fact that PC games need patches out of the box (sometimes even having patches available before the game's on shelves) is one of the big problems with computer gaming - fix it later syndrome.

With MMORPGs, though, it's not just about the bug fixes, though those are indeed important. One of the big selling points is the constant content additions. New items, new quests, new dungeons. Big things like new classes, races, and very large landmasses tend to be saved for paid expansions, but it's safe to say that the world of MMORPGs are constantly growing and changing.

There are several approaches to these updates.

The common one is the "patch when ready" strategy. This isn't to imply that the patches are perfect - in balance, number of bugs, or anything else, simply that the game is patched whenever a patch is ready. Sometimes the patches are small in size and additions, and sometimes a company waits for a longer period and enacts a fairly major patch at once.

The other is the "patch day" approach - where a company basically patches on a fairly constant schedule, though the amount of content in each patch may vary. Asheron's Call uses this approach, with a monthly patch.

Aside from standard patches, there also "hotfixes", also known as emergency patches. Inevitably, something will happen when a game patches, and the company needs to fix it, pronto. Therefore, the servers will be brought back down, re-patched, and put back up. The problem with forcing an emergency patch out quickly is that it doesn't get the benefit of extended testing - there have been a variety of cases where the emergency patches need, well, emergency patches.

Why is this relevant? This month's Asheron's Call patch. The Letter to the Players and Build Notes are enlightening as always, as to both the changes and motivations behind them.

What's the big deal? Well, this patch is buggier than your local cheap Mexican joint. Check out the list of problems in this AC Vault post. Another Microsoft employee, Ken Karl, responded later in the thread to some of the concerns. What's the point? The point is that there will be no hotfix - these broken quests will stay broken until the middle of June.

See, I've always liked the patch day schedule. It's good to have something to look forward to. When reading AC message boards, as patch day comes up and the event teaser is posted, people get excited - it's fun to realize that in a day or so you're going to have a lot of new content to mess around with. Despite the old adage of "Don't play on patch day" (due to the potential emergency patches and possible character rollbacks), people love jumping in and trying to be the first to find things - while quests and new items may become commonplace, there's something about being the first on your world to do it.

Despite Ken's logic, though, I really can't agree with their hotfix stance.

Yes, it might break the game. Do a rollback.

Yes, it may annoy players. They'll cope. In all honesty, they'll complain either way - either they'll complain that the quests are broken, or they'll complain about a rollback. People are stupid, don't let that sway you.

Don't introduce two new quests that are fairly big, and then leave them broken for an entire month. Do a fix.

I understand that there's a lot of content being added each month. That's the advantage of a monthly patch day schedule - lots of new stuff. The players will be a lot happier, however, if it's working stuff.

Developers, take pride in your work. Make it work properly from the start. If it doesn't, fix it ASAP. If you don't have enough staff to manage the amount of content you're producing, then either hire more staff, or scale back.

Ask players what they want - a ton of buggy, unbalanced content, or smaller, well-tested, well-implemented additions. It's not hard to guess what most people want.

Another option is a test server. Some MMORPGs offer these - Everquest has a test server. DAoC has one, despite very low player loads and the fact that much of the patch content can't be tested fully with such a small player base. Asheron's Call has no test server. I'm not saying that they should implement one at this late date, but I find it very, very difficult to believe that the lack of the appropriate weapon glyphs would have made it past even a smaller player base.

With constant content additions come constant bugs. It's a basic fact of life. Is it too much to ask for obvious mistakes to be rectified in a swift manner, though?

 
News Briefs
Final Fantasy XI doesn't work. Square has issued a press release.
From what I'm hearing, FFXI is turning into a train wreck even bigger than Anarchy Online was at launch. Servers going down. Players being billed repeatedly. Beyond the technical difficulties, some of the design decisions baffle me. Locking away 3/4 of the character classes initially, then requiring players to pay more cash for more characters? Limiting access to friends-type lists? Come on, Square, you can do better than this.
 
Dark Age of Camelot will have an expansion.
Nothing new here. I do have to say I'm surprised that there won't be a 4th realm added - perhaps that was just too much conjecture and wishful thinking on message boards. Otherwise, it sounds pretty standard - new races, another few classes, new areas. The graphical upgrade to a later version of the Netimmerse engine will certainly make the game very, very pretty - but at what cost performance? DAoC's already known for some major graphical lag in large RvR battles, and this could make the problem worse. We shall see.
 
Project Entropia goes into Open Beta.
The press release isn't up on their site. Anyway, Entropia is notable in that you'll be able to earn cash in-game. You'll also be able to lose cash, from buying in-game equipment and so forth. I've heard not very nice things about it, I'll leave it at that. If the whole "real money" thing floats your boat, have at it.
 
Letters
Objectivity


Hey,

Sorry "Cletus", thought you were in the know, at least enough to know that my "wish" for a preview of HMOnline is still just that. I guess if you've never experienced the HM version of love in the fast lane, you would find it difficult to appreciate the tone of my previous post. I will certainly watch for any news on it though.:)

Re your topic on the objectivity of gaming reviews, or not, I don't think an honest review could be too objective, either you like a certain style of game and are reasonably qualified to state the pros and cons of new ones within those parameters, or you don't and you can't. Besides, reviews are really just the reviewer's opinion, which makes their objectivity questionable at best. The only reviews I trust are from those who first off state what genre, with examples, are their favourites. That way I can judge whether my taste will be somewhat in sync with them, or not.

BTW, the raccoon pic is cute enough, but cats and bunnies have a special place in my heart. I know, they all bite and claw the same but raccoons, IME, have a certain penchant for savagery, just like the mother of that 11 yr old blue "naked" angel you're pimping for.;)

G.C.

Tortolia:
11? She told me she was 19. Dammit.

Seriously, I don't really have anything to add here. Good points, and ones I won't argue. Still, I think the concern is the professionalism and objectivity of news and other factual content, which is definitely something that can be biased in one sense or another. Simply selecting a type of news to cover will in some sense bias things.

Look at it this way - several of my columns have been on Asheron's Call issues (at least on one level). Am I displaying bias in covering it? Well, yes, I'll admit I am. This is a column, though, and inherently opinion-based, therefore there's nothing wrong with it. If I were to do my news bit commentary on the site's front page, that's another issue entirely, which is why I do it here.

 
Closing Thoughts

Next time: E3 stuff! I'll be checking out all the latest MMOGs at the show, perhaps to laugh at them, perhaps out of interest. I haven't sworn off the genre yet, after all...

- Tortolia (tortolia@rpgfan.com)



Back



© 1999-2008 RPGFan - Legal - Privacy Policy - Advertising Info