RPGFan




Feedback on PSX2's 2D Capabilites!

Sting seems to be extremely impressed with the PSX2, especially its 2D power? Here is what a mysterious Mr. K of Sting has to say:

Mr. K : Sting Developer
The specs of PS2 were announced. WOW!!! 18.75 million sprites per second! It means it is possible to indicate 310 thousand sprites per frame. So, on a 320*240 screen, it's just as many as the sprites of 260 screens. 260 times scroll. We'll be able to play upper-grade games. What about the transmission of data by memory cards? If it is a lot faster with the upper compatibility, I'll throw away the PS I own and definitelly get the PS2. I'm expecting that a lot.

He is referring to the systems ability to display and animate sprites, Sting is fond of using sprites (2D objects, characters) in their games. The game world in Baroque was 3D, but all the characters in the game were sprites. So, 2D may not completely die with the upcoming systems. Thanks to Sting of Japan for this info, and stick with them sprites.

Date Updated:
March 5th, 1999

Time Updated:
2:37 PM


Webber


Back




Featured Content
Final Fantasy XIV: Heavensward - Naoki Yoshida Interview
Final Fantasy XIV: Heavensward
Naoki Yoshida Interview
Mordheim: City of the Damned
Mordheim: City of the Damned
Preview
The Old Republic - Knights of the Fallen Empire
Star Wars: The Old Republic - Knights of the Fallen Empire
Preview
Moon Hunters Preview
Moon Hunters
Preview
Dragon Quest Heroes
Dragon Quest Heroes
Preview
Pillars of Eternity
King's Quest: A Knight to Remember
Impressions
Pillars of Eternity
Pillars of Eternity: The White March Part 1
Impressions
RSS Feeds & More
Complete Feed
Reviews Feed
Media Feed
Random Encounter
Random on iTunes
Rhythm Encounter
Rhythm on iTunes