New Escape System for Parasite Eve 2
Square has announced a new system in Parasite Eve 2. Dubbed the "Bounty Point" system, this statistic regulates how often Aya can escape from an encounter. Everytime Aya flees a battle, her bounty points will drop. When her BP finally hits zero, she won't be able to escape anymore. This system will make the decision of whether it is worth running away on certain occasions very important. Too much running could mean that Aya will face a tough enemy and be forced to stay and fight.
Fortunately, Aya can recover her BP by resting over the course of the game. Aya will also have a new sensor type ability that will enable her to detect neo mitochondria creatures that are lurking nearby.
Combat in Parasite Eve 2 is now in realtime, so Aya and her foes can both attack simultaneously. Aya will also be able to hide behind obstacles to avoid taking damage, and interact with the enviroment while in battle. Parasite Eve 2 will also not use CG backgrounds like in the first game, but instead movies. This helps create a more cinematic effect, rather than the lifeless atmosphere of the first game.
Parasite Eve 2 is slated for release on December 9, 1999.
Source: Magic Box
October 23rd, 1999
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