RPGFan


Innovation: The Good, The Bad, and The Ugly
10.29.07 - 7:50 PM

Ryan Mattich has been playing RPGs just as long as the rest of us, if not longer. He knows his stuff. He's also followed the industry for well over a decade, and if there's one word that gets his goat, it's "innovation."

Why? Because, in most cases, what a game's publisher declares "innovation" is really anything but.

So click below to learn what Mr. Mattich thinks about innovation, and what it means to truly "innovate" in the gaming in dustry.


Back
Patrick Gann





Featured Content
Final Fantasy XIV: Heavensward - Naoki Yoshida Interview
Final Fantasy XIV: Heavensward
Naoki Yoshida Interview
Mordheim: City of the Damned
Mordheim: City of the Damned
Preview
The Old Republic - Knights of the Fallen Empire
Star Wars: The Old Republic - Knights of the Fallen Empire
Preview
Moon Hunters Preview
Moon Hunters
Preview
Dragon Quest Heroes
Dragon Quest Heroes
Preview
Pillars of Eternity
King's Quest: A Knight to Remember
Impressions
Pillars of Eternity
Pillars of Eternity: The White March Part 1
Impressions
RSS Feeds & More
Complete Feed
Reviews Feed
Media Feed
Random Encounter
Random on iTunes
Rhythm Encounter
Rhythm on iTunes