iTunes - Podcast RSS Feed - Podcast RSS Feed - News RPGFan YouTube Channel RPGFan on Facebook RPGFan on Twitter


RPGFan Social Links
The Days of the Final Final Dungeon
02.21.09 - 7:16 PM

What's the deal with final dungeons? And what about that lovely game mechanic known as the "point of no return" ... yeah? You feel me, right? We have a bone to pick with a lot of RPGs and their final dungeons. Sometimes they're too long and difficult; at other times, they're far too short and underwhelming. And, ultimately, why can't a game be consistently interesting from start to finish? Is it safe to save the best part of your game for the end?

There are a lot of questions worth asking about the progression of "final dungeon" material in RPGs of the last two decades. Editor Kyle Miller considers many of these questions in today's feature editorial.


Back
Patrick Gann





Featured Content
Final Fantasy XIV: A Realm Reborn Patch 2.4 Details
Final Fantasy XIV: A Realm Reborn
Patch 2.4 Details
Shadowgate Review
Shadowgate
Review
Tales of Zestiria Preview
Tales of Zestiria
First Impressions
Final Fantasy XV and Agito
Final Fantasy XV & Agito
New Trailers
Disgaea 4: A Promise Revisited Review
Disgaea 4: A Promise Revisited
Review
Theatrhythm Final Fantasy: Curtain Call Review
Theatrhythm Final Fantasy: Curtain Call
Review
The End and The Beginning: A Return to Hoenn
The End and The Beginning: A Return to Hoenn
Editorial