RPGFan


The Days of the Final Final Dungeon
02.21.09 - 7:16 PM

What's the deal with final dungeons? And what about that lovely game mechanic known as the "point of no return" ... yeah? You feel me, right? We have a bone to pick with a lot of RPGs and their final dungeons. Sometimes they're too long and difficult; at other times, they're far too short and underwhelming. And, ultimately, why can't a game be consistently interesting from start to finish? Is it safe to save the best part of your game for the end?

There are a lot of questions worth asking about the progression of "final dungeon" material in RPGs of the last two decades. Editor Kyle Miller considers many of these questions in today's feature editorial.


Back
Patrick Gann





Twitch Schedule & Status

TBA
Sunday, November 26 • 10am PST/1pm EST

Final Fantasy XII: The Zodiac Age
Mondays • 6pm PST/9pm EST

Vandal Hearts
Tuesdays • 12pm PST/3pm EST

Final Fantasy VI
Thursdays and Fridays • 3pm PST/6pm EST

Xenoblade Chronicles
Tues-Wed-Thu • 7pm PST/10pm EST
Saturdays • 5pm PST/8pm EST

Featured Content
Fabula Nova Anniversaris: Celebrating Thirty Years of Final Fantasy
Fabula Nova Anniversaris: Celebrating Thirty Years of Final Fantasy
Special Feature
Retro Encounter 110: Final Fantasy Film Festival
Retro Encounter 110: Final Fantasy Film Festival
Podcast
Hand of Fate 2 Review
Hand of Fate 2
Review
Night in the Woods OST Vol. 1: At The End Of Everything Review
Night in the Woods OST Vol. 1: At The End Of Everything
Review
Fire Emblem Warriors Review
Fire Emblem Warriors
Review
Xenoblade Chronicles 2 Preview
Xenoblade Chronicles 2
Hands-On Preview