RPGFan


The Days of the Final Final Dungeon
02.21.09 - 7:16 PM

What's the deal with final dungeons? And what about that lovely game mechanic known as the "point of no return" ... yeah? You feel me, right? We have a bone to pick with a lot of RPGs and their final dungeons. Sometimes they're too long and difficult; at other times, they're far too short and underwhelming. And, ultimately, why can't a game be consistently interesting from start to finish? Is it safe to save the best part of your game for the end?

There are a lot of questions worth asking about the progression of "final dungeon" material in RPGs of the last two decades. Editor Kyle Miller considers many of these questions in today's feature editorial.


Back
Patrick Gann





Coming Up on Twitch

Chrono Cross
All Week • 5:00pm PDT/8:00pm EDT

Deus Ex: Mankind Divided
Aug 28 • 9:00am PDT/12:00pm EDT

Skies of Arcadia Continues!
Every Monday • 5:00pm PDT/8:00pm EDT

Star Wars: KotOR Continues!
Every Tuesday • 10:00am PDT/1:00pm EDT

Broken Age Continues!
Every Thursday • 5:00pm PDT/8:00pm EDT

Featured Content
Neverwinter
Neverwinter
Review
Bra★Bra Final Fantasy Brass de Bravo 2 Review
Bra★Bra Final Fantasy Brass de Bravo 2
Review
Final Fantasy XV: Kingsglaive
Final Fantasy XV: Kingsglaive "Review"
Editorial
Black Materia Review
Black Materia
Review
The Silver Case Hands-On Preview
The Silver Case
Hands-On Preview
Retro Encounter: South Park: The Stick of Truth - Final Thoughts
Retro Encounter: South Park: The Stick of Truth - Final Thoughts
Podcast
RSS Feeds & More
Complete Feed
Reviews Feed
Media Feed
Random Encounter
Rhythm Encounter
Retro Encounter