RPGFan


Chris Winkler
Square Enix Defends FFXIII @ GDC
Lack of traditional RPG features due to time constraints.
03.12.10 - 5:55 PM

While attending this year's edition of the annual Game Developers Conference, Final Fantasy XIII director Motomu Toriyama defended the recently released PlayStation 3 and Xbox 360-based RPG against criticism (voiced, for instance, by our own James Clark in his review) lamenting the lack of traditional genre features like town exploration. Toriyama argued that the implementation of such features, which had been series mainstays, would have prolonged the already lengthy development process even further. Hence the development team opted to focus exclusively on the really important aspects, e.g. telling a powerful story.

Looking ahead to the next installment, Toriyama was confident that the knowledge and experience gained during Final Fantasy XIII's development process would allow Square Enix to once again integrate traditional elements.


Back





Featured Content
PAX Prime 2015: Eon Altar Hands-On Preview
PAX Prime 2015: Eon Altar
Hands-On Preview
PAX Prime 2015: Shadowrun: Hong Kong Hands-On Preview
PAX Prime 2015: Shadowrun: Hong Kong
Hands-On Preview
Random Encounter Episode 4-2
Retro Encounter 4-2
Podcast
Before the Fall: Final Fantasy XIV OST Review
Before the Fall: Final Fantasy XIV OST
Review
Epanalepsis Review
Epanalepsis
Review
Until Dawn Review
Until Dawn
Review
King's Quest Chapter I: A Knight To Remember Review
King's Quest Chapter I: A Knight To Remember
Review
RSS Feeds & More
Complete Feed
Reviews Feed
Media Feed
Random Encounter
Random on iTunes
Rhythm Encounter
Rhythm on iTunes