RPGFan


Liz Maas
Make Friends And Foes In Dark Souls
If you thought Demon's Souls was hard, just you wait.
04.27.11 - 2:48 PM

From Software's Dark Souls promises to be even more of a challenge than its predecessor, 2009's Demon's Souls. This week's Dengeki PlayStation provided a few more hints for success for the title, due out sometime this year overseas.

Dark Souls begins offline, and you'll be given chances to make pacts with non-playable characters in the game. These are different from recruiting characters to join you, or being recruited, it moreso determines how you play your character. Some of these in-game pacts are more well-hidden than others. Since some of these pacts determine who you side with, this also determines who your online friends - and enemies - will be, since other players will also be making said pacts and also taking sides. As a result, the game heavily relies on player choice but not necessarily story.

Recovery and healing items will not be very easy to come by, but players can also create these with the bonfire system. With this, From Software hopes that new players will be able to adjust a bit more easily.

With Dark Souls is nearing completion, the developer says they don't want to reveal too much information, though more is to come. Instead, they'd rather the player discover and experience these things for themselves. Dark Souls will be released this holiday season in North America and Europe thanks to Namco Bandai.


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