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Andrew Barker
Persona Q's Developers Talk About the Game's Origins
See a little behind-the-scenes.
06.30.14 - 1:19 AM

In an interview with Famitsu, chief producer Katsura Hashino, director Daisuke Kaneda, and scenario writer Azusa Kido of Persona Q: Shadow of the Labyrinth spoke about working on the game and where their ideas originally came from.

In a response to how the planning for the game began, Hashino said that "We were able to make the series' first fighting game with Persona 4 Arena. in collaboration with the folks at Arc System Works, and we also felt the desire to work on another fun collaboration. While we were making Etrian Odyssey games and many other Atlus games for the 3DS, [we were reminded about] all the voices from fans who’ve been wanting to see a new game from the Persona series for the 3DS, and we felt the need to respond to that."

Kido also mentioned that he understood the importance of the Persona series to fans. "The characters from Persona 3 and Persona 4 are really precious to the fans, and since they were co-starring this time, I really felt a lot of pressure as a scenario writer. However, I felt that their new story would make fans happy, so I also went in, filled with joyful expectations, to make the game."

Kaneda added that, "Both series are content that are very important to Atlus, and I was very happy to be able to participate in Persona Q," says Kaneda. "I also felt some pressure for it, but that was the reason I was prepared to give everything I had for it.

Since the game has just recently been released in Japan, Kido also shared his feelings on its reception. "Thanks to everyone, including those who showed up for the demo session prior to the release, the voice actresses who were favorably received, I feel a great sense of relief. For now, I’m just praying for all the players to have fun with it!"

Persona Q: Shadow of the Labyrinth will be available in North America this fall on Nintendo 3DS.


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