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Final Fantasy XV Director Wants a More Casual Experience
I'm sure no one will have a problem with this…
09.24.14 - 10:17 AM

In an interview with Eurogamer, Final Fantasy XV director Hajima Tabata talked about the desire to make a more casual experience on the new consoles.

"With Final Fantasy XV, I do want to make it more casual. Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game," Tabata said.

Two given examples came in the form of exploration and combat. Players can drive the car around the environment manually or let the game drive them between destinations. Combat, it seems, will focus on one button and the engine will play out the actions on screen.

"It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button," Tabata elaborated. Earlier interviews for Final Fantasy XV mentioned the use of both offensive and defensive maneuvers defined to two buttons.

Lastly, Tabata talked about the desire to make Final Fantasy XV a title grounded in reality.

"I felt that I wanted to shift it more to be more realistic. For example, when you're battling a really strong boss like a behemoth, if you go at it from just the front you're going to get hit with his counter-attacks. You have to think about baiting it to attack forward, but then break its stance and attack from the side. I wanted to make it so you're fighting a real animal, but with easy-to-manipulate controls as well as dramatic effects," Tabata said.

Final Fantasy XV is in development for Playstation 4 and Xbox One.


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