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Peter Triezenberg
Yoshinori Kitase Talks Final Fantasy VII Remake in Interview
Find out some changes coming to the remake and whether it'll draw from the Compilation.
04.14.16 - 4:09 AM

The lovely people over at Game Informer recently had a chat with Yoshinori Kitase where he talked a little bit about the long-awaited Final Fantasy VII Remake. Needless to say, with Final Fantasy VII being such a beloved game, there has been some concern from fans about the direction Square Enix will take the remake. Hopefully some of this will set the record straight.

final fantasy vii yoshinori kitase game informer interview

Because the team had been working on the Final Fantasy XIII series for so long, the idea of a Final Fantasy VII remake has been on the back-burner for quite some time, but now Kitase says that the Final Fantasy VIII Remake project will be of equivalent or greater scope. As previously reported, the project will take the form of a multi-part series, with each part being the equivalent of a complete game. According to Kitase, "we already have a preexisting story, so it wouldn't really make sense if that isn't encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story." Square has an idea of how many installments Final Fantasy VII Remake will consist of, but it may change along the way, as the scenarios and stories for each installment are still in development.

final fantasy vii remake cloud shinra combat

When asked whether or not characters from the Compilation of Final Fantasy VII (the series that contained numerous spin-offs and side stories such as Crisis Core, Dirge of Cerberus, and CGI film Advent Children), Kitase said that "if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing." However, it would be "difficult" to incorporate everything that went down in the Compilation, so this will probably be done case-by-case based on which characters and storylines have stuck in the minds of fans the most. So, basically, more Zack and Vincent, possible Genesis cameo, and lose Weiss and Deepground because nobody cares (I'm being facetious, just in case any Dirge of Cerberus fans find out where I live).

Combat will be more action-based than the original game, but not entirely action-based, as Kitase was quick to point out, with visual design being inspired by the Dissidia games. "In terms of game styles and battle systems, it's been 20 years since the original, and a lot has changed. Trends have changed, and I believed that we needed to revisit and rethink that aspect for the remake." Square does hope to communicate with fans regarding changes, understanding that the fanbase is understandably split regarding alterations to such a beloved game, but Kitase hopes that we will be "excited for the story and seeing how it can be revamped and refreshed."

final fantasy vii remake combat screenshot dissidia

Square seems to recognize the importance of Final Fantasy VII and is treating the remake with care to ensure that it lives up to lofty fan expectations. You can read the entire Game Informer article if you'd like to hear more of what Kitase had to say on the subject, and stay tuned to RPGFan as we learn more about the Final Fantasy VII Remake.



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