RPGFan


Mike Salbato
Feature: Akitoshi Kawazu and the Non-Linearity of SaGa Frontier
Venture to the frontier... however you'd like to.
05.01.19 - 10:42 PM

With more RPGs embracing open world and non-linear concepts these days, it's easy to see it as a current trend, when in fact this method of gameplay predates most of video gaming. It is certainly becoming more common as hardware has allowed developers to create sprawling landscapes, but the idea of strong non-linear elements has been around awhile. While more commonly seen in Western RPGs for many years, there's one key Japanese RPG series that has been dabbling in such storytelling for awhile now, and today we're going to look at Square Enix's 1997 RPG, SaGa Frontier, and one of the key minds behind it.

Kyle Seeley has written a short piece on what SaGa Frontier set out to do, and how, while not a perfect game, it accomplished something rarely seen in RPGs at the time. Give it a read, and let us know how you feel about this PSone classic:


Akitoshi Kawazu and the Non-Linearity of SaGa Frontier Banner


Back




Twitch Schedule & Status

Sunday
July 21: TBA • 8am PDT/11am EDT

Mondays
Golden Sun w/Kat • 4pm PDT/7pm EDT

Tuesdays
Shadow Hearts: Covenant w/Scott • 7pm PDT/10pm EDT

Wednesdays
Shadow Hearts: Covenant w/Scott • 7pm PDT/10pm EDT

Thursdays
Golden Sun w/Kat • 4pm PDT/7pm EDT
Shadow Hearts: Covenant w/Scott • 7pm PDT/10pm EDT

Fridays
Trials of Mana w/Scott • 7pm PDT/10pm EDT

Saturdays
Trails of Cold Steel (Nightmare Mode) w/Scott • 3pm PDT/6pm EDT

Random Encounter 168 - The Latest of Games

Random Encounter 168 - The Latest of Games

Podcast
Faselei! Review

Faselei!

Retro Review
Super Neptunia RPG Review

Super Neptunia RPG

Review
Citizens of Space Review

Citizens of Space

Review
Retro Encounter 196: Trials of Mana Part I

Retro Encounter 196: Trials of Mana Part I

Podcast
Dragon Quest Builders 2 Review

Dragon Quest Builders 2

Review