RPGFan



Link to Official Homepage
Platform: Game Boy Advance
Publisher: Natsume
Developer: Neverland
Genre: Real-Time RPG
Format: Cartridge
Release: US 11/04/03 - Japan N/A



Click to Enlarge
"You bet I'm brave!"
 
Click to Enlarge
"Rule one: Look good when saving the world"
 
Click to Enlarge
"Real time battle."
 
Click to Enlarge
"The grass is always greener..."
Click for More Pics
Mark P. Tjan
Preview First Look
10/28/03
Mark P. Tjan

Natsume, the company renowned for Lufia and Harvest Moon, is about to release what could be one of the most unique titles of 2003; CIMA: The Enemy. At a time when humanity is at odds with a people called the CIMA, gates between either race's worlds have been erected to stem the tide of aggression. Players assume the role of Arc J.; a youth who helps guard the gate in his homeland.

Arc's first companion is a female CIMA named Ivy. She and Arc begin their journey with the intent of ending the conflict between their two peoples. Along the way, they encounter four other party members who can lend their special abilities and strength to the cause.

The story progresses in a non-linear fashion, allowing players to drop and pick up the plot whenever they like. Players can choose to complete missions in whatever order they choose; while between missions they're free to hack and slash their way through the enemy at their leisure. This format lends itself well to the GBA as a portable system, not requiring players to play for long amounts of time without switching off the system.

The game uses an isometric three-quarters view, similar to many SRPGs. It also features a bright, but natural color pallet, and richly detailed environments; all combat however, takes place in real time. Players will control Arc J. and indirectly issue orders to other members of the party. These Active Player Characters (APCs) are the gamer's responsibility; if one of them dies the adventure's over. Players can set paths for the APCs to follow, and commands for them to carry out. Using APCs is essential in completing the game's various puzzles and accomplishing Arc J's mission.

Developed by Neverland, the team behind the acclaimed Lufia II, CIMA: The Enemy promises at least 30 hours of gameplay. The game is set for North American release on November 4th, 2003.



Back

© 2003 Natsume Inc.
All Rights Reserved.


Twitch Schedule & Status

Sunday, July 22
TBA • 10am PDT/1pm EDT

Mondays
Digimon Story: Cyber Sleuth • 3pm PDT/6pm EDT

Tuesdays
Star Ocean: Second Evolution • 2:30pm PDT/5:30pm EDT
Lunar 2: Eternal Blue Complete • 5:30pm PDT/8:30pm EDT

Wednesdays
Octopath Traveler • 5:30pm PDT/8:30pm EDT

Thursdays
Kingdom Hearts: Birth by Sleep • 2:30pm PDT/5:30pm EDT
Octopath Traveler • 5:30pm PDT/8:30pm EDT

Fridays
Final Fantasy IX • 3pm PDT/6pm EDT
The Legend of Heroes: Trails of Cold Steel (Speedrun) • 6pm PDT/9pm EDT

Saturdays
Octopath Traveler • 5pm PDT/8pm EDT

Corpse Party: Haunting Melodies Review

Corpse Party: Haunting Melodies

Review
Retro Encounter 145

Retro Encounter 145

Podcast
Shining Resonance Refrain Review

Shining Resonance Refrain

Review
Detroit: Become Human Review

Detroit: Become Human

Review
Retro Encounter Final Thoughts ~ Lunar: The Silver Star

Retro Encounter Final Thoughts ~ Lunar: The Silver Star

Feature