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Dragon Warrior VII

Publisher: Enix Developer: Enix
Reviewer: Jenova Synthesis Released: 11/02/01
Gameplay: 80% Control: N/A
Graphics: 45% Sound/Music: 95%
Story: 25% Overall: 95%


When I first turned Dragon Warrior VII on I didn't know what to expect. The graphics weren't all that great, but do graphics really matter? The pixelation of the characters is best described as the pixelation in Chocobo Racing: not too bad, unless you get to close to an object.

The blocky cities were actually kind of nice, considering you could actually rotate the camera, and the bad animation provided a cruddy, if old-school kind of look.

Another cool old-school graphical feature is the battle graphics; you can't see your characters, but you have a mental note of what they could look like. The enemies, created by Akira Toriyama, are perfectly still until they attack, then all kinds of smooth animation is used, creating some of the finest 2-D PSX animation ever.

The gameplay is actually a majorly hard thing to rate. It really depends on what kind of RPGs you're used to playing. FF fans will hate it, Lunar and other old-school RPG fans will master it quickly. The rotatable camera is the best gameplay feature, allowing you to move around cities and dungeons with ease. I know what you're thinking,"Rotatable camera? I'm gonna get lost!" Well that's not the case, due to the fact that there's nothing cluttering up the front of your camera; you can easily see around every corner of the horribly animated towns.

The save system also steps on a rotten banana. You have to read through about ten lines of repetitive text just to save a game that should've been read in about two. But nobody ever said the game took out the bad old-school stuff.

Another helpful gameplay element is the party conversations, which allow you to talk to your party members, both in battles and on the field screen.

The story has that usual DW feel to it. It revolves entirely around the main character that never says anything, and the townspeople never shut up. The dialogue is well written, if a bit long, and it helps move what little of a story there is along and says what needs to be said. Sometimes the dialogue is a little unfitting: you don't here five-year olds saying "heroine," do you? Not only that, but a few words are misspelled, not quiet as many as Final Fantasy VII, but some.

The characters ,also created by Akira Toriyama, have unusual personalities that change depending on your decisions.

The music is EXCELLENT, so excellent, in fact, that not even the girlie sound-effects can jar the beautiful classical tunes that were as well crafted as those DW fans are used to. The cool Estard castle theme is one of the best songs I have ever heard, and the battle songs don't get old even after your one-thousandth battle.

The only negative part of all the sound is the sound effects. Which, to no avail, are too old-school even for the average DW fan.

By my review most people would get the idea that I didn't like Dragon Warrior VII, but it is an excellent game that'll fit in any RPG fan's collection! I recommend it to all you people who spent hours playing Super Nintendo RPGs when you were in Elementary School. May you relive the glory days of your youth.

Jenova
Synthesis

Toriyama's artwork is, well, similar to his previous artwork.

The graphics are a bit dated, but the gameplay and story aren't bad.







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