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Grandia is probably one of saturn's most long awaited games. Created by
GameArts, the makers of Lunar, Grandia has been touted as the game to
dethrone Final Fantasy 7. Whether or not it does, it's hard for me to say
because there's no english version of Grandia (I will make some
comparisons with FFVII) but I can definately say that Grandia is the
best saturn RPG. (I have not played Panzer Dragoon Saga).
Grandia comes on two CDs, a 'Grandia Encyclopedia', a CD with the
Grandia characters talking about god knows what and best of all, a piece
of cloth with the Grandia map. The game also comes with an adventure
manual that gives some hints of the game.
The intro and cut scenes in Grandia are a mix of CG and anime. The intro
is full screen and is very clear, though as usual is not up to the PSX's
standards. The intro is a jumbled collection from the various cut scenes
throughout the game and gives the gamer an idea of what to expect in the
game. The best thing about the intro is the game's rich, orchestra-like
theme song, which hums in your head even after you turn the saturn off.
In fact, I can still remember the theme song now.
The world of Grandia is very much like FF7 where technology meets magic.
There are trains, aeroplanes and giant warships as well as portals and
spells.
The graphics in Grandia are a mix between 2-D graphics and
polygons. The background, ie buildings, tress and tanks are made of
polygons while the characters are 2D pixels. Just imagine Shining Force
3 with much more detail.
The first thing I noticed about the game was how incredibly detailed the
graphics were, far surpassing Shining Force 3's. The houses look more
real and solid unlike SF3's which look like cardboard cut-outs. The
detail to the buildings and streets are incredible. Inside houses you can
see pictures hung on walls, tables in the corner with books, the fire
burning brightly and the fan turning lazily. It gives the houses a more
realistic look unlike other RPGs where houses had only a few furnitures
and looked alike. Also the backgrounds in Grandia are much more
interactive than FFVII and everytime you press on something, there is a
certain response. In FFVII, I got bored of looking for things in houses
because there was no response and you always find things in places that
don't make sense or can't be seen. IMHO, Grandia's most graphically
impressive stage is the ghost ship where u are inside a ship's that
coming apart. The amount of detail is as usual incredible and it really
feels dark, gloomy and mysterious.
Though the graphics are not as 'beautiful' as FF7, they are much more
alive and 'real' in the sense that the characters can go anywhere they
want and the game can be viewed in whatever direction.
The bitmapped characters are OK but the frame rate is not very smooth,
especially when you rotate the background. There is some slowdown in the
game. You can tell my comparing the running speeds of the characters
when there are no objects on the screen and when you are inside a town.
The 3d graphics really pushes the saturn to its limits so I guess that
is why GameArts opted for 2d characters. You can rotate the backgrounds
just like in Shining Force 3 but you cannot do it inside buildings. This
is because a lot of the details in buildings are bitmapped and it would
be very troublesome to draw the objects from various angles so that players
could rotate the screen inside buildings.
Digitized speech is only present during important events in the game.
Though I don't understand Japanese, it gives the characters a more
outstanding personality and gives me a feel of the atmosphere. What
makes Grandia's sound effects stand out from other RPGs is the small
little details that help make the game real. For example when you are in
the harbour, you can hear the ships sounding their 'horn', the waves
hitting shore, the seagulls flying around (you can see them too). All
these sound effects go a long way in making the game more enjoyable.
Just by hearing the sounds I know I am near the beach or deep in the
jungle.
The music is a mixed bag of mediocre and outstanding tunes. The mediocre
music is usually during the exploration part of the game while the best
tunes are during the important sequences.
I must admit, I never liked Lunar type fighting gameplay. I only played
Lunar for less then 5 hours (editors note: that was a big mistake) before I got bored and Albert Odyssey lasted
only a few hours before I got fed up with the star appearing everytime I
encountered the enemy. Luckily GameArts decided to add an added
dimension to the battles and the ability to train and mix spells and
moves.
Battles are fought Final Fantasy style with a timer. Only when the timer
reaches 'com' point the characters is able to choose his course of
action. The character will carry out the desired action once the timer
reaches 'action'. The speed of the timer from 'com' to 'action' depends
on the action. Attacks are faster while magic and items are slow. When a
character is attacked, he is stunned and his timer stops for a while.
This allows some strategic fighting especially bosses where you must try
to get in most hits possible before the enemy can attack.
The battleground does not only allow you to move left and right but also
up and down. Your character's path may be blocked so it is better to
attack the closest enemy first. If your characters cannot attack because
he is blocked by friend or foe, his timer will restart and his turn is
wasted. Overall, I find the battles much more interesting than FFVII
though FFVII has better looking spells.
The enemies are the usual, slime, trees, monsters, abominable snowmen,
fish etc etc. The funny thing is that human enemies do not die. They
just become unconscious while the other enemies explode into thin air.
The bosses are O.K. but not very impressive and are also bitmapped. I
was hoping that the bosses were big, polygon types like those found in
shooters or FFVII.
Another important aspect of Grandia's gameplay is the weapon and spell
training. The more your character uses a specific weapon, the more
skilled he is at that weapon and the damage is more. Every character can
use three type of weapons but can only be armed with one. Every weapon
is more effective against certain enemies. For example, trees are easy
meat (wood) for axes and for some strange reason projectiles are
particularly effective against crabs and other shelled creatures. There
are 6 types of weapons : knife, sword, mace, axe, projectiles and whip.
Magic is divided into two types, SP and MP. SP is magic using weapons.
The more SP attacks you use, you will get more SP moves. MP is divided
into 3 levels, namely level 1,2 and 3. Every level has its own type of
magic and not every level 3 spell is more powerful than than level two
and one.
Magic is divided into 4 basic elements : fire, wind, water and earth.
Fire and Wind can be combined to make thunder, water and wind can be
combined to create ice, water and earth can be combined to create forest
and fire and earth can be combined to make explosion. Any of the 4 basic
elements of magic can be acquired by getting mana eggs.The force spells
are pretty simple and are mostly bitmapped. GameArts should have used
saturn's full capabilities to generate impressive looking spells like
those in Shining Force 3.
There can only be a maximum of 4 characters in one party but there are a
total of 8 characters in the game.
The exploration part of the game is basically a maze where you have to
get to the end to reach the next village. There are no puzzles to solve
and you must talk to everyone in the village again and again until they
repeat what they are saying. You can also lose HP when not fighting.
There are hazards like falling rocks and toxic pools.
The are some secret stages which are optional and not necessary to
complete the game. I only went to one of them. These secret stages are
used as training grounds for your characters to gain new moves and
spells.
What is amazing about this game is GameArts' ability to combine
graphics, sound and gameplay into an incredible RPG. Storywise, this RPG
is spellbinding. The scene where the hero Justin says good-bye to his
homeland to sail to the new world was pretty moving and done
beautifully. The rest of the game is also as impressive, especially the
romance part of the game.
I finished the game in 57 hours but i know one guy who finished in 49
and another in 65. It depends very much on how you play the game and
whether you want to train. Do you move quickly, looking for the quickest
exit or take your time, making sure you get every item.
On the presentation side, this RPG was every bit what I expected. Its
light and bright mood may not appeal to some but what I did not expect
was the awesome storyline and the sense of realism that GameArts was
able to create. Grandia is more than just a game, it is an experience
that every videogamer should not miss!
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