Story
The most important aspect of any RPG is, I believe, the story. It's never too original - "Save
the world, rescue the girl..." - but Lunar manages to put a very interesting spin on it.
First, our hero, Alex's only true goal is to become a hero and have adventures like his idol,
the Dragonmaster Dyne. Second, the girl he falls in love with is his childhood friend Luna,
with whom he was raised instead of some princess he encounters during his adventure. Finally,
Alex isn't divinely chosen to take on his quest to save the world he is swept up in it during
his odyssey. The characters all have distinct personalities and each brings their own brand
of humour to the game from the sinister Master Ghaleon to the crude flying cat, Nall. The
towns and villages bring humour and variety to the game. An intriguing plot of love and
betrayal makes Lunar: The Silver Star perfect in the way of story, the most important
part of any game.
Sound and Visual
In terms of graphics, Lunar is outstanding! Beautiful backgrounds and animated battle scenes
are only accentuated by the film sequences. My only grievance with the visual side of Lunar is
that the world map lacks color especially in the second half of the game. Granted the dark
graphics are justified by the plot but I still missed the colors that would that were present
during the battle scenes. The best part about having a game on a CD is that you can play the
music tracks of the game individually. The music of Lunar: The Silver Star was
fabulous! They helped to develop the moods of the scenes and never seemed annoying or out of
place. Sound Effects weren't overused and the voice actors during the animated scenes
were very good.
Gameplay
The Gameplay of Lunar was greatly improved upon over other similar RPG's. First, it wasn't too
menu-driven, two or three at a time. Second, the game is fun! Little jokes and funny
situations amount to some laughs and just enough of them to keep the game entertaining.
Finally, the battles are greatly improved: the characters actually MOVE during battle. And at
some points the battles can even become rather tense as you're hoping for a few extra hit
points. A few small problems, in battle you have to choose everything your party does at once
instead of when their turn arrives. It is common in RPGs, but it is still aggravating and I
think it was corrected in the sequel. Another problem was that as your characters gain magic,
you end up with pages of unused spells before you come to the ones that were actually strong
enough to make an impact at that point in the game. This also was corrected with a magic
spell level system in the sequel, Lunar: Eternal Blue. Unfortunately you'll have to wait
a long time before you can play this for a second time. The plotline is very strict and
doesn't leave any alternate routes whatsoever and there are very few hidden items. These
flaws might seem like a lot but are only mildly annoying in comparison to the enjoyment you'll
receive during 50+ hours you'll spend playing this terrific game.
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