01 - Id~Beginnings
02 - Omen / Main Theme
03 - There are better places to take a nap than on the ground you know.
04 - Id~Serenity
05 - Prelude
06 - Prelude~Ablaze
07 - Assault
08 - Assault~Galvanised
09 - Gods, have the Risen spread this far?
10 - Menace - Intro
11 - Menace
12 - It appears the capital was spared the chaos.
13 - But, Frederick, it's nearly dark!
14 - Something is very wrong.
15 - I mean it. Go!
16 - Farewell...my friends...
17 - Oh, it's not so bad, Lissa. Just a healthy little walk!
18 - We'd best prepare for combat, just to be safe.
19 - Duty
20 - Duty~Ablaze
21 - Here we are! The Shepherd's garrison.
22 - Negotiation's not my strong suit...
23 - Agh! Won goph in mah mouph! Blech! Ptooey!
01 - Destiny
02 - Destiny~Ablaze
03 - Aggression
04 - Aggression~Galvanised
05 - Now that's a declaration of war if I've ever heard one!
06 - Miscreant - Intro
07 - Miscreant
08 - No reaction.... Was I wrong then?
09 - I've never seen one fall so gracefully.
10 - Leave me... Save yourselves...if you can...
11 - ......
12 - Don't speak her name!
13 - And what if I can't? What if I'm not worthy of her ideals?
14 - Dry your tears, love. This is not good-bye.
15 - Divine Decree
16 - Divine Decree~Ablaze
17 - You don't know the first thing about peace. No man does!
18 - Mastermind - Intro
19 - Mastermind
20 - Grima has returned to slumber.
01 - Conquest
02 - Conquest~Ablaze
03 - We should turn in for the night.
04 - Training
05 - Training~Galvanised
06 - Don't you put any stock in this destiny hogwash!
07 - Rival - Intro
08 - Rival
09 - Such bonds are the true strength of this army.
10 - The Vaike never forgets! I just don't always remember.
11 - I carry only the finest.
12 - Open for business!
13 - Let's see what I'm capable of now.
14 - Shh... Easy now, Girl. I won't hurt you.
15 - Someone has to save you from your good intentions.
16 - Storm Clouds
17 - Storm Clouds~Ablaze
18 - You deserved better from me than one sword...
19 - You may call me Marth.
20 - Ha ha! Yes, it will take some getting used to!
21 - You have power... like mine.
22 - Misericorde
23 - Id~Dilemma
01 - Chaos
02 - Chaos~Ablaze
03 - Run all you like - you can't escape fate.
04 - Malefactor - Intro
05 - Malefactor
06 - Id~Sorrow
07 - Annihilation
08 - Annihilation~Galvanised
09 - Monstrosity - Intro
10 - Monstrosity
11 - Grima. It's all over...
12 - The life force here shall renew me!
13 - Id~Darkness
14 - Id~Return
15 - Id~Purpose
16 - Old Battlefield
17 - There are better places to take a nap than on the ground you know. (Reprise)
18 - Champion
19 - Champion~Ablaze
20 - Id~Hope
21 - Main Theme (Festival)
22 - Main Theme (Summer)
23 - Main Theme (Spa)
24 - Main Theme (Summer) (No Voice)
25 - Main Theme (Spa) (No Voice)
26 - Main Theme (Title)
01 - Complete Voice Collection
02 - Sound Effect Selection
03 - HD Version Opening Movie
04 - Piano Score "You may call me Marth."
The video game world is lucky to have the team of Yuka Tsujiyoko (the main Fire Emblem series composer), Hiroki Morishita (Paper Mario: Sticker Star), and Rei Kondoh (Okami, Bayonetta). If they ever decide to write for films, they will surely win Academy Awards and reach a wider, more accessible audience. Luckily, we get to keep these composers all to our nerdy gamer selves.
The Fire Emblem: Awakening soundtrack is purely cinematic, just as a large-scale fantasy movie would be. It bursts during battle sequences, swells at character deaths, and hops along during the cute and/or awkward support conversations. Three factors contribute to this epic sound: the writing, the orchestration, and the blend of real and MIDI instruments. The composers manage to weave in recognizable motifs in practically every song. The orchestration is interesting and exciting; if real musicians played these pieces, they would never be bored. And having an actual violin serenade me during a sad scene does so much more to help me cry than listening to MIDI synths. Trust me, there are a lot of feels in this game.
My only complaint about the soundtrack is that certain songs become repetitive and annoying. The world map music — "Oh, it's not so bad, Lissa. Just a healthy little walk!" — is definitely not interesting enough to hear every time I choose a destination, especially if I take a long time figuring out supports and items. In my opinion, songs that the player is bound to hear a lot should be interesting and engaging. Consider every overworld song in The Legend of Zelda series: I donít dread traveling between cities in Zelda because I have to listen to the world map song again. I think it says a lot if I turn down the volume of a video game because of an annoying song, and unfortunately, I had to do that a lot for "Oh, it's not so bad, Lissa. Just a healthy little walk!"; "Assault," which plays during every enemy turn in out-of-plot battles; and, god forbid, the traveling merchantsí theme, "Open for business!"
If my complaints about this 92-track original soundtrack revolve around just three songs, I think thatís a pretty good sign. The music of Fire Emblem: Awakening is one of the most magical parts of the game, along with the beautifully animated movie cutscenes, the fun and engaging character relations, and — letís be honest — Lucinaís fierceness.
Reviewed by: Brigid Choi