Born in the 1980s, when gaming as we know it was in its infancy, I've literally been playing video games for as long as I've been able to hold a controller. Starting with the Nintendo Entertainment System, I was instantly enamored. Once the Super Nintendo dropped and I learned about RPGs, it was game over — I was locked into the lifestyle.
I can safely credit JRPGs for kick-starting my love affair with the written word and giving me a deep appreciation for intense plots and engaging character development. Starting with my discovery of Final Fantasy Mystic Quest on the SNES, I had to learn to read as quickly as possible. Squaresoft and Enix were my bread and butter, teaching me terms and concepts that opened my eyes to a more complex world.
By the time I hit middle school, I had acquired a strong taste for video game magazines. Most notably, I was a major fan of Game Informer, Expert Gamer/EGM2, and Nintendo Power. That side of the industry appealed to me enormously, as the editors wrote not only reviews and previews, but plenty of features. The interviews and thought pieces were some of my favorites. At 14 years old, I knew this was what I wanted to do with my life.
Sadly, by the time I found myself in university, print media was well into its gradual recession. Working at a magazine seemed like an unrealistic goal. Having completed an undergrad degree in English at Indiana State University with a minor in Creative Writing, I was left trying to figure out what to do with the skills and experiences I'd amassed.
"What is the one constant in my life? What is the one thing that brings me the most joy? My games." Having worked at my university's newspaper and dutifully followed several online gaming publications for years, everything suddenly clicked: all these years later, video game journalism is still where I want to be.