Brigandine: The Legend of Runersia is slowly, in terms of its gameplay, story and aesthetic, being uncovered, and more so now, in the first and second letters from its producer Kazuhiro Igarashi, detailing the main game mode that players will face for the length of its playtime, as well as difficulty modes and options to slide the strategy RPG in players’ favor.
Igarashi details the main game mode, known as ‘The Legend of Runersia’, stating that players will choose one of six nations to join and wield, as you conquer Runersia, the land on which the game is set, itself. At the start of this journey, players will be able to pick from three main difficulties: Easy, Normal, and Hard, with the major differences between each difficulty differentiated between the time limit that players will have to conquer Runersia within, the ease of completing quests, and the strength and tactical decision-making of the A.I that pilots enemy factions.
Brigandine: The Legend of Runersia tracks its time limit for players through two modes: an Organization Phase and an Attack phase, with the completion of a single combination of these two marked by a single season within the game itself. The Organization Phase is where you bolster troops, gather allies, and move them into bases, and the Attack Phase is where players invade or fend off invasions, switching into a strategy-RPG map where players will direct units in a turn-based battle.
In Easy Mode, there is no time limit for players to conquer Runersia, allowing for a seemingly easier experience, unmoored from the pressure of continuous foresight, with quest failure disabled. In Normal Mode, the time limit is 120 seasons (five years in-game), and enemies will hit both harder and display greater strategic minds in both the Organization and Attack Phases. In Hard mode, the time limit is 60 seasons (2.5 years in-game), and enemies will also take into account unit strength and battlefield location into the game’s algorithm, offering a seemingly suitable challenge for players to sink their teeth into from the get-go. Igarashi also detailed that players who wanted a time-limit free option but wanted to pursue a higher difficulty would also have an option made available to them, stating “At a certain point in all difficulties, the time limit is lifted, allowing you time to train your troops for as long as you like.”
Alongside the difficulty modes, Brigandine: The Legend of Runersia will sport a Training mode, acting as an intermediary tutorial function that will teach players the basics of its gameplay, and can also function as a guide when starting the main mode of the game, able to be toggled on and off at will. Igarashi confirmed that the title would also have a further difficulty mode, aptly called Challenge Mode, available to players once they have cleared the ‘Legend of Runersia’ Mode, limiting the number of resources that both players and enemies have at the start of the mode, whilst also simultaneously introducing Strategy Score, a points mechanic that, as Igarashi states, challenges players to “…see how high of a score you can achieve!” by strategic play.
It seems that Brigandine: The Legend of Runersia has a lot to offer fans of the strategy RPG genre, and might be one to keep an eye on, when it launches for Nintendo Switch on June 25th worldwide.
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