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New Details for Atelier Ryza 2: Lost Legends & the Secret Fairy Emerge

Screenshot From Atelier Ryza 2

Developer Gust and publisher Koei Tecmo have released new details on the upcoming Atelier Ryza 2: Lost Legends & the Secret Fairy, the next entry in the beloved Atelier series. In this game, heroine Ryza sets up shop in the Royal Capital of Ashra-am Baird, exploring ancient ruins along the way. This newfound focus on exploration comes with a host of gameplay enhancements: Ryza can swing, climb, and dive her way through the game world in search of rare synthetic materials.

Synthesis is, as usual, the name of the game in Atelier Ryza 2. Players will synthesize new items and take advantage of a unique skill tree that will enable them to learn new recipes or improve the quality of their synthsized products. This is all part of the game’s evolved “Linkage Synthesis” gameplay system which allows players to fill Material Loops to create weapons, potions, and more, as well as change the elemental affinity of their item with the “Essense” feature. Players can also combine two fully synthesized items together with the Evolution Link system.

Menu system for combining items, with each component in a separate circle connected by glowing lines

Atelier Ryza 2: Lost Legends & the Secret Fairy will hit Japanese PS4s and Switches on December 3rd, with a PC release following in January 2021, and a Western release for the same platforms planned for “Winter.” Stay tuned to RPGFan for more details!

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Peter Triezenberg

Peter Triezenberg

Peter is a reviews editor for RPGFan, and quite possibly the spooniest bard you'll ever meet. He's also the site's resident Kingdom Hearts fan, Final Fantasy XV apologist, and Yu-Gi-Oh! enthusiast. In between playing video games or writing news, he can usually be found drinking unsafe amounts of caffeinated beverages. He also really likes cats.

1 Response to New Details for Atelier Ryza 2: Lost Legends & the Secret Fairy Emerge


I've always loved the art style and character designs of these games, but I wish they had more desire and thought provoking stories. Even a serious lore-based mystery thru out the game would be good. Logix's game had that a little, but it was mostly just at the end.

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