Article / News

Horror RPG Withering Rooms Set to Bloom on Consoles

Withering Rooms Screenshot

Withering Rooms, a horror RPG side-scroller developed by Seattle-based Moonless Formless, is coming soon to consoles. Publisher Perp Games announced the release this week with a new trailer via its YouTube channel. The trailer offers no details regarding release dates or what consoles are being considered, instead highlighting the title’s Clock Tower and gothic horror-inspired gameplay and atmosphere.

The developer describes the game as “a challenging 2.5D horror adventure set in a procedurally generated Victorian mansion that changes every night”. Players take the role of Nightingale as she faces the horrifying monsters and supernatural manifestations of Mostyn House. Withering Rooms promises players various dynamic environments, devastating weapons, accessories, and costumes. Expect to face over 80 ghoulishly unique monsters, including Souls-ian bosses to make you scream with fear and frustration.

Withering Rooms was released in Early Access via Steam on October 4th, 2022, where it currently holds a user review aggregate of “Very Positive”. Moonless Formless says while the game is fully playable, it remains in Early Access largely because of its size (it’s procedurally generated) and the breadth of possible builds and strategies. The developer added that it wants player input to balance the game and identify bugs. With console versions now due, Withering Rooms can be expected to move out of Early Access in the coming months.

Withering Rooms Screenshots

Source: Gematsu

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Claton Stevenson

Claton Stevenson

Claton (yes no "Y") is an RPG obsessed News Editor. Claton fell in love with the genre whilst watching his childhood friend spam GF summons in FF VIII; thinking "wow these graphics are just like real life. Is this really a game"? He’s been chasing that feeling of awe and wonder ever since. Who knows? Maybe he’ll find it right here with RPGFan. When he’s not writing for RPGFan, you’ll find him nonchalantly leaning against the ballroom wall being the “best looking guy here.” …whatever.

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