Article / News

Another Crab’s Treasure to Launch on April 25th

A screenshot of Another Crab's Treasure depicting crab protagonist Kril in an underwater ruin, lit up by the lavender glow of dozens of jellyfish.

Aggro Crab has revealed that its upcoming underwater adventure Another Crab’s Treasure will launch on April 25th for Nintendo Switch, PlayStation 5, Xbox Series X|S, Xbox One, and PC via Steam. It will retail for $29.99 USD and also be available on Xbox Game Pass upon release. The announcement came during the latest Nintendo Direct through a new trailer that sets up its story as one of treasure, trash, and toil. Check it out below!

Another Crab’s Treasure Release Date Trailer

Players will take on the role of protagonist Kril, a hermit crab seeking to find enough treasure to buy back his recently repossessed shell. In this pursuit, he will explore a wide-spanning undersea world using the trash around him as makeshift shells to guard and attack those threatening him on his journey. From the humble discarded can to a pair of chopsticks acting as a pair of swords, Kril will have over 50 unique shells to find and use, promising a ton of variety in its real-time gameplay.

If you’re curious about what else Another Crab’s Treasure has to offer, feel free to check out an official synopsis below:

Another Crab’s Treasure is a soulslike adventure set in a crumbling underwater world. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell, and discover the dark secrets behind the polluted ocean.


In this undersea society, trash is not only a way of life, but a valuable resource, used for everything from fashion to firearms. But with the presence of trash comes a mysterious infection known as the Gunk, which could spell doom for the entire ocean.


As Kril explores the ocean, he’ll gain a variety of Umami Techniques—powerful attacks learned from the denizens of the seas. Punch your enemies with the overwhelming might of a Mantis Shrimp, ensnare them with the horrifying Bobbit Worm, and much more.


The ocean goes deeper than one can imagine. Fight your way through kelp forests, coral reefs, sand castle cities, and even the unfathomable darkness of the deep-sea trenches, all in the name of getting back your prized shell.


Designed to be an approachable experience for newer soulslike players as well as provide a challenge for hardcore fans, Another Crab’s Treasure offers something for any level of skill or time commitment. Assist options are provided for those seeking a less frustrating experience, but gluttons for punishment are sure to find the default game a challenge.

  • Challenging soulslike-inspired combat
  • A grand undersea world to explore
  • Over 50 shells to try on and fend off attackers
  • A variety of powerful Umami Abilities to smite your enemies
  • Way Too Many Crabs

Another Crab’s Treasure Screenshots

Aggro Crab highlighted the Dark Souls series as an inspiration for combat in Another Crab’s Treasure, placing the game in the company of Souls-likes, which continues to be a keystone genre for the industry. I adore that Souls-likes are slowly branching out beyond grim aesthetics into a more vibrant aesthetic style as seen in titles like Death’s Door, Ashen, and Tunic. Games like these could be known as Souls-cutes for melding brutal combat difficulty with pleasant aesthetics and charming character designs. I think variety in Souls-likes can only be a good thing as it can expose new players to new experiences like putting them in the shoes of a little hermit crab defending himself from a crankier crab with a tin can.

Stay tuned to RPGFan for all news Another Crab’s Treasure and RPG!

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Trent Argirov

Trent Argirov

Trent is a news editor for RPGFan. If not writing news or lending a voice to the odd podcast, he can be seen, in the Australian wild, drinking copious amounts of iced coffee, working on various manuscripts, and keeping the occasional wandering cat company. His video game backlog stretches far and wide, and sources swear he's slowly working on it, one day at a time.

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