Article / News

New Mira and the Legend of the Djinns Demo and Trailer Released

Mira and the Legend of the Djinns screenshot of a character crouched in an ancient hall in front of a massive stone statue of a woman with glowing eyes holding a glowing orb in her open hand.

Developer littleknightgames and publisher Assemble Entertainment have released a new demo for their upcoming 2D pixel-art Metroidvania Mira and the Legend of the Djinns, due out sometime in the third quarter of 2024. The announcement came via the Guerilla Collective 2024 Showcase as part of a new trailer.

The preview briefly informs players about where exactly the game is in terms of development, specifically highlighting a switch to a new game engine and what players might expect in the demo as a result. Check it out below!

Mira and the Legend of the Djinns will put players in the role of treasure-hunting Yuba and the amnesiac djinn Mira as they explore a fantastical setting known as Fallen Amazgesh, deeply rooted in Moroccan and Amazigh culture, mythos, and spiritual traditions. The pair will delve into crumbling necropolises and soar to the ancient heights of long-floating islands as they seek to understand who they are, their bond to each other, and their links to the land of Amazgesh.

In classic Metroidvania style, the gameplay is defined by exploration and combat. Yuba and Mira can wield four unique upgradable weapons keyed to different elements against their enemies. As they explore and solve the mysteries of Amazgesh, players will unlock new skills, spells, and seven specific tools to help them solve puzzles, traverse dangerous environments, and overcome obstacles. For a deeper look, feel free to check out its official overview below.

Mira and the Legend of the Djinns Overview

  • Mira and the Legend of the Djinns is a classic 2D side-scrolling Metroidvania, allowing the player to explore a mystic world full of dangers and discover new weapons, tools, items, and abilities while progressing the game.
  • Weapons/Artifacts: Players will be able to use four different weapons, each one related to one of the four Primal Elements that represent the powers and nature of Djinns: Solar, Celestial, Infernal, and Lunar. The combat system emphasizes fluidity and experimentation and is best represented in the ability of the player to switch between weapons, and elemental modes, on the fly — even in the midst of combat! Weapons can further be upgraded multiple times to increase their damage and unlock powerful new combos by collecting special items.
  • Skill Tree: The game is all about defeating enemies in style, so unlocking all the skills, abilities, and moves is going to be a top priority. There are dozens of moves and combos to buy and more are unlocked as the player progresses through the story.
  • Spells/AbilitiesMira and the Legend of the Djinns will feature some unique Spells and Abilities, we always wanted to see in a Metroidvania. A lot of magical abilities and spells have uses outside of combat, encouraging players to experiment.
  • Tools & Items: Seven tools can be acquired throughout the game. The player can use these tools to overcome obstacles, while exploring, solving puzzles and during combat. Various items will also be available to the player (including classics like health potions and bombs). Certain items are rarer and can be acquired by doing side quests, defeating certain enemies, and occasionally in shops.

Mira and the Legend of the Djinns Screenshots

For those curious about this gorgeous twist on the Metroidvania genre, feel free to check out the demo available via its official Steam page. Mira and the Legend of the Djinns is set to release on PC sometime during Q3 2024.

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Trent Argirov

Trent Argirov

Trent is a news editor for RPGFan. If not writing news or lending a voice to the odd podcast, he can be seen, in the Australian wild, drinking copious amounts of iced coffee, working on various manuscripts, and keeping the occasional wandering cat company. His video game backlog stretches far and wide, and sources swear he's slowly working on it, one day at a time.

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