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Retro Encounter 488 – Xanadu Next Part I

Retro Encounter 488 - Xanadu Next artwork of a woman and a dragon

Still…An ancient castle that only appears in the mist, and a holy sword that rests therein…It’s like a fairy tale! Just hearing about it makes my heart beat faster!

This week on Retro Encounter, a panel of Falcom afficianados (and one relative newcomer) explores the ruins of Xanadu Next‘s Harlech Island. Released all the way back in 2005 (and brought to US shores courtesy of XSEED Games in 2016), Xanadu Next is one of Falcom’s oft-forgotten classics, with a dark, somber tone and slower pace influenced by Yasumi Matsuno’s Ivalice universe (Vagrant Story in particular). We discuss Charlotte Wells and our unnamed protagonist knights’ inauspicious start to their investigation of Harlech Island’s ancient mysteries, how the game’s combat compares to other isometric action RPGs like Diablo, and the merits of interconnected world design. Give it a listen if you love Falcom’s golden era of PC releases, or if you’re curious about the game’s ingenious (at times frustrating) key economy.

Featuring: Aleks Franiczek, Ben Love, Audra Bowling; Edited by Zach Wilkerson

Opening and ending music by Miles Morkri

Listen and subscribe where you please, and leave a rating if you can! Email us your feedback: retro@rpgfan.com

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Ben Love

Ben is a features and reviews writer for RPGFan. When he's not 50 floors deep in a dungeon or commanding armies on a digital battlefield, he can be found curled up with his cat Mochi and a good book. Ben has a passion for the development history and legacy of RPG-focused studios. He's also a proud Falcom aficionado and a (mostly) shameless Fire Emblem fan.

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