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Moonlighter 2: The Endless Vault Launches September 2nd for Consoles and PC

Moonlighter 2 The Endless Vault Artwork of protagonist Will

11 bit studios and developer Digital Sun have announced that their shopkeeping RPG sequel Moonlighter 2: The Endless Vault will launch its 1.0 version on September 2nd for PlayStation 5, Xbox Series, Nintendo Switch 2, and Windows via Steam. The game launched into Steam Early Access last October. A short trailer accompanied the announcement, showcasing stylish animated visuals paralleled against its mercantile gameplay. Check it out below!

Moonlighter 2: The Endless Vault Date Reveal Trailer

11 bit studios has also confirmed that a physical edition for Moonlighter 2: The Endless Vault will release for PlayStation 5, Nintendo Switch 2, and PC on November 13th via a partnership with Silver Lining Interactive. The physical editions come in both a Standard Edition and a Collector’s Edition. For further details on what each provides, please check out below, alongside a short trailer:

Standard Edition

  • A copy of the base game

Collector’s Edition

  • A copy of the base game 
  • A Collector’s box
  • A digital artbook
  • 3 x patches 
  • Holo sticker
  • Diorama sticker sheets 
  • A poster 
  • 4 x postcards

As mentioned above, the full 1.0 release of Moonlighter 2: The Endless Vault brings a host of new content for players to peruse, with one of the most notable additions being the seventh and final Endless Vault challenge and a final ending to its story. Beyond completion, four Endless weapon variants, armour, cosmetics, gadgets and more will be added to aid in dungeon-running.

Will’s shop will gain access to its fifth and final level, giving players an additional Bobbet slot and cosmetic placement slot. This upgrade allows players to both bring more companions into dungeons as well as further customise the aesthetic of their shop.

The Bomb Path will also be added as an entirely new perk pathway that allows players to mark enemies with explosives. After taking enough hits, marked enemies explode and deal area-of-effect damage to nearby enemies and themselves.

Endgame progression will also be added in a new Hardcore difficulty, beyond the post-campaign repeatable dungeon gauntlet of The Endless Vaults. If players are defeated in a dungeon run with Hardcore active, they will lose all of their relics and progress.

Moonlighter 2: The Endless Vault puts players in the role of series protagonist Will, a young man transported to the dilapidated town of Tresna. With hallmark ingenuity, Will once again puts on the mantle of shopkeeping by day and dungeon-running by night.

As in 2018’s Moonlighter, players aid Will by engaging with two halves of gameplay. During the night, Will embarks on isometric roguelike dungeon runs where he fights foes in real-time combat. After vanquishing any foe, players potentially gain relics and upgradeable materials that can be taken out of the dungeon. During the day, Will puts out the relics and materials gained to sell in his shop to the townsfolk of Tresna. Players then set wise prices, shrewdly uncover the preferences of certain townsfolk for a tidy profit, and customise their storefront to their aesthetic preferences. In this duality, players help Will uplift the town of Tresna, its inhabitants, and beyond.

Moonlighter 2: The Endless Vault Screenshots

With a deep personal fondness for 2018’s Moonlighter, I’m excited to see its sequel completing its long journey to launch. Shopkeeping RPGs are a niche for which I’m thankful for every entry that abounds!

Moonlighter 2: The Endless Vault will launch on September 2nd for PlayStation 5, Xbox Series, Nintendo Switch 2, and PC via Steam and the Microsoft Store. It will also be available via Game Pass. A demo is available now for all announced platforms.

Stay tuned to RPGFan for all news Moonlighter and RPG!

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Trent Argirov

Trent is a news editor for RPGFan. If not writing news or lending a voice to the odd podcast, he can be seen, in the Australian wild, drinking copious amounts of iced coffee, working on various manuscripts, and keeping the occasional wandering cat company. His video game backlog stretches far and wide, and sources swear he's slowly working on it, one day at a time.

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