While Blades of Fire was only announced earlier this year, it’s gracing PCs and consoles next month. This adventure title from developer MercurySteam (creators of my beloved Metroid Dread, but that’s neither here nor there) is built around an interesting concept: What happens in a medieval world ruled by a dangerous Queen when she curses the land and turns all steel to stone? Our own Paul Skevington played the game last month and summarized the setup as such:
Blades of Fire is an action RPG where you play Aran de Lira, a King’s Ward Commander who looks like a grizzled 17th-century Spanish soldier. In true epic fantasy fashion, an elder race of Giants once ruled Aran’s world, but they have long since passed away and left only their legacy: the ability to forge steel. In the present, Queen Nerea places a curse upon the land, which causes all steel weapons to turn to stone, except for those in the hands of her monstrous followers. Aran takes upon himself the task of assassinating the Queen. As luck would have it, he comes into possession of an ancient hammer that allows him to forge weapons of steel that retain their metallic form, which makes him the perfect man for the job.
Cool, there’s the setup. Now for what you’re really here for, and that’s Paul’s interview with Enric Álvarez, Co-Founder and CEO of MercurySteam. Paul talked to him about the world of Blades of Fire, the inspiration behind the game, its music, and more. Give it a watch!
Be sure to read Paul’s full hands-on preview for his opinions on Blades of Fire! We’d like to thank 505 Games, MercurySteam, their PR teams, and of course, Enric Álvarez for giving us the opportunity to conduct this interview.
Blades of Fire launches on May 22nd on PC (Epic), PS5, and Xbox Series. Learn more on the game’s official website.
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