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Wake Up Sleeper Head! Citizen Sleeper 2: Starward Vector Reveals First Gameplay Footage

Citizen Sleeper 2: Starward Vector player character skill building menu screen

The words “World Premiere” were about as plentiful as gameplay footage was scarce, during the big summer gaming showcases this past weekend. However, the two did manage to come together during publisher Fellow Traveller and developer Jump Over the Age’s new trailer for Citizen Sleeper 2: Starward Vector.

Sunday’s PC Gaming Show was our first look at actual gameplay footage for the sequel to 2022’s popular Citizen Sleeper. Two other important bits of news accompanied the trailer: an early 2025 release window and the addition of Nintendo Switch and PlayStation 5 to the list of confirmed platforms (PC & Xbox Series X|S were previously confirmed). Fans are also encourged to check out Fellow Traveler’s blog containing a recent Q&A with creator Gareth Damian Martin.

Below you’ll find said trailer from the most recent showcase, overview details (courtesy of Fellow Traveler), as well as the latest screenshots for Citizen Sleeper 2: Starward Vector.

As previously revealed in last year’s animated trailer, this is a different Sleeper to the one you play in the original game. Soon after escaping from their corporate overlords, this Sleeper fell under the control of a local criminal gang and its leader, Laine. After a desperate attempt to free themselves from servitude, they’re on the run again – this time with a malfunctioning body, a price on their head, and no memory of their past.

Revealed today are details of the brand new and expanded gameplay elements, building on the original’s compelling table-top RPG-inspired systems…

REBOOT / REBUILD / REPAIR
Nothing in the Belt ever runs smooth, including the artificial body of a Sleeper. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Players will have to manage their stress or risk taking damage to their dice. They’ll also have to deal with glitches as they accrue in their system.

DO THE JOB, GET PAID
Contracts offer a new kind of focused, tactical gameplay to the Citizen Sleeper experience. Players will need to prepare carefully and choose the right approach for these multi-cycle high-risk/high-reward jobs – but they’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

PUSH YOUR LUCK
Each character class now has a unique “Push” ability, which can help players turn the tide of a difficult job or send them into a dangerous spiral depending on how and when they choose to use it. Push skills are upgradable and customizable, and include abilities like dice rerolls or single die augments. With the addition of Push, each class in Citizen Sleeper 2 will offer different tactical possibilities.

NAVIGATE THE BELT
The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, players will chart a course from hub to hub with complete freedom, taking on jobs and setting goals as they see fit. A living world, the Belt rewards curiosity and care, but it’s up to players to decide which locations and stories deserve their time and resources.

CHOOSE YOUR FUTURE
Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow players to express their class and character in scenes, as well as branching storylines that will ask them to make hard choices. The future of your character is up to you!

Citizen Sleeper 2: Starward Vector Screenshots

Citizen Sleeper 2: Starward Vector arrives early 2025 for Xbox Series X/S including Game Pass, PlayStation 5, Nintendo Switch, and PC via Steam and Epic Games Store.

Miss out on the original? Don’t miss Aleks Franiczek’s Citizen Sleeper review, covering the base game and multiple free DLC episodes. Aleks’ elevator pitch?

Citizen Sleeper is authentic, original cyberpunk fiction in a compellingly interactive videogame form.”

Hear that indie RPG fans? Don’t snooze on this one! And be sure to set those alarms early so that you have some time to scroll the RPG fan main page during your morning bathroom rituals.

It’s ok. We get it. That’s how we get our latest news sometimes too!

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Kyle Cantelon

Kyle Cantelon

Kyle is just embarking on his main quest at RPGFan and couldn't be more excited to join the team. He discovered the RPGFan community a couple of years ago and, after growing up in Western Canada as a "jock," was thrilled to realize that there were others in the world who learned roman numerals as a teenager thanks to the Final Fantasy series. Contributing to the news team is his main objective at the site and it is his goal to project the confidence of Ron Burgundy while keeping everyone from realizing he might just be Brick Tamland.

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