Bethesda Game Studios announced on the opening night of Gamescom that Starfield: Shattered Space will launch on September 30th for Xbox Series X|S and PC via Steam. The DLC was first revealed during the Xbox Games Showcase earlier this summer.
In addition, captains everywhere were presumably delighted by the surprise drop of the Rev-8, a new ground vehicle that can drift in space, which should add a lot of fun to world exploration. Read the full patch notes towards the end.
What do we know about Starfield: Shattered Space? The tiny glimpse from the trailer above seems to intensify the sci-fi RPG’s horror elements. Captains are expected to set off on a brand-new adventure to Va’ruun’kai and explore the dark realm of House Va’ruun to learn about the mysteries surrounding the Great Serpent.
Starfield: Shattered Space Overview
Shattered Space is a new story expansion for Starfield, Bethesda Game Studios’ epic role-playing game and first new universe in more than twenty-five years. A mysterious power stirs in the city of Dazra on House Va’Ruun’s hidden homeworld. Investigate a frightening cosmic threat, explore a new planet, and find unique weapons, spacesuits, and gear in this all-new adventure.
When a distress signal from a derelict starstation sparks a journey to Va’Ruun’kai, the veil of secrecy surrounding the worshippers of a deity known as “The Great Serpent” is finally lifted. Immerse yourself in the dark and complex world of House Va’Ruun, as you navigate a tense political landscape, uncover the history of the Va’Ruun people and help decide the fate of the faction in the wake of a cataclysmic event.
Starfield 1.13.61 Patch Notes
New settings
Frame Rate Target
You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.
Prioritize
You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.
VSync
You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor’s refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor’s refresh rate avoiding screen tearing but limiting number of frames.
Features
- Added the new Rev-8 Vehicle which can be purchased from the ship technician
- Added Xbox Series S performance options
General
- General performance and stability improvements
- Creations UI fixes and improvements
Gameplay
- Addressed an issue that could prevent fully scanning the planet Beta Marae I
- Gameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refresh
- Gameplay Options: Addressed an issue with switching weapons that could cause the “You are now Hydrated” notification to appear frequently
- Gameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variants
- Fixed an issue with reloading the Novastrike sniper rifle
- Resolved an issue that caused other characters to hold the Novastrike rifle incorrectly
- Fixed a visual issue with the Magshot reload animation in zero-g
- Extreme Temperature Entry Spacesuit can now be put on displays
- Addressed an issue that could cause multiple items to spawn on display stands
- The Rattler displayed on the Trackers Alliance headquarters wall can now be interacted with
- Gravity Well no longer pulls NPCs into the ships in the Chop Shop
- Adjusted map location markers in cities to improve fast travelling
- The apartment in The Well in New Atlantis now has a map marker
- The marker for Shepherd’s General Store in Akila should display properly
- Fixed an issue that caused the Rapid Legendary effect to not properly apply to melee weapons
- Addressed an issue that could cause Lyle Brewer to become hostile to the player as a follower
- Updated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma Cutter
- Adjusted the balance on Mysterious Tracker’s Voice audio
- Resolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants
Ships
- Fixed an issue that could cause Ship docking bridges to remain extended
- Addressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing pad
- Shipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel button
- Ship Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship
Graphics
- Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)
- Fixed lighting for ship and station interiors in photo mode
- Improved quality of reflections in shallow puddles
- Addressed an issue with upscaling that could cause visual artifacts on planets when viewed from space
- Helmets will now toggle correctly for companions who are downed in photo mode
UI
- Addressed an issue with the Ship and Inventory menus on 21:9 resolutions
- Fixed an issue with how large Carry Capacity is displayed in the inventory with large font enabled
- Addressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu
Outposts
- Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source
Starfield: Shattered Space debuts on September 30th for XSX and PC via Steam.
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