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A Closer Look at Lunar Remastered Collection in Screens

Lunar Remastered Collection Splitscreen Comparison

GungHo surprised us all yesterday with the reveal of the Lunar Remastered Collection at Sony’s State of Play. For a showcase often known for its focus on AAA gaming, none of us expected to see Game Arts’ beloved Lunar duo… well, at all, let alone there. Due to its debut at State of Play, initially we only knew the collection was coming to PlayStation 4 and 5, but we now know it is also coming to Nintendo Switch, Xbox One and Series X|S, and Steam!

The publisher released a large batch of new screenshots today, so I wanted to showcase some of them for you. We even got some helpful “classic” and “remastered” screens of each game to show the difference (you’ll be able to toggle between them in-game). Let’s start with the original, shall we?

Lunar: Silver Star Story Remastered Screenshots

Lunar: Eternal Blue Remastered Screenshots

As you can see, these are shaping up to be solid remasters from a visual standpoint, and looks like it avoids that weird issue with some remasters where characters and backgrounds are rendered at different scales and levels of detail. Everything looks consistent, lovely, and close enough to the original that it should still scratch that nostalgia itch.

Comparison Shots

But let’s look at some of those Lunar Remastered Collection comparison shots and see both how true these remasters are, and the polish they offer. Oh, and you can click/tap these images to expand them!

First up is Lunar: Silver Star Story. On the left you can see the “original graphics” option, with the widescreen version on the right. While some background details are a little softer with a hint of that soft-focued-edge look, they nicely fill out modern screens. The character sprites are mostly the same, but the stats feature a slightly more readable font that still retains the look of the original (none of that “let’s just use Arial” like we’ve seen in mobile RPG ports), while the icons are completely redrawn with a nice level of detail that doesn’t change their feel. Interestingly, the world map is identical, save for the wider view, letting us see more of our surroundings.

Next, let’s look at a pair of battle and map comparisons for Lunar 2: Eternal Blue. The battle scene below looks pretty solid. Even if the background is slightly stretched for the space, it more or less matches the version on the left in terms of smooth pixel details. We again have clean fonts with the same still-holds-up character and enemy sprites, and nice new renditions of those battle icons. The map comparison again shows essentially the same thing, just with a wider field of view, though in this case, a bit more vibrant than the original. We don’t know if that’s the case across the whole game, but this scene in particular feels appropriately more lush.


And there you have it! Even with all these images, there’s actually even more on our Lunar Remastered Collection game hub, so check them out! As you can see, these games seem to be in good hands, and with the option to use either graphic style, it’s a win for everyone, to say nothing of finally getting these games onto more accessible platforms. Lunar 2: Eternal Blue is especially notable, as unlike its older sibling, it hasn’t been remade and ported several times — or at all, in fact! It’s always been a shame to see developers and publishers try and bring back the series but without Eternal Blue, players have only been getting half the story.

As you can tell, we’re pretty excited to see both Lunar games getting a long-awaited new lease on life, and hope you are too! Lunar Remastered Collection is coming sometime in spring 2025 to PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch, and PC via Steam. GungHo has stated “Details on the release packages will be provided at a later date,” so one would have to imagine, given Working Deisgns’ treatment of the Sega CD and PlayStation editions, we could be in for some excellent limited edition options. You can count on us to keep you updated as we learn more!

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Mike Salbato

Mike Salbato

Mike has been with RPGFan nearly since its inception, and in that time has worn a surprising number of hats for someone who doesn't own a hatstand. Today he attempts to balance his Creative Director role with his Editor-in-Chief status. Despite the amount of coffee in his veins, he bleeds emerald green.

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