Remember Maya, from Shell 2? All of twenty-five years ago?! Starbites wears its lineage on its sleeve, drawing direct inspiration from cult classics like Septerra Core while navigating two decades of JRPG evolution. It delivers a distilled concentrate of everything that makes the genre beloved and oโฆ Read More »
Itโs that time of the year again! Time for some summer time fun in the sun! But sometimes summer isn’t just about having fun; sometimes, summer is about that first summer job you had in order to pay for those video games of yesteryear. But work sucks, I know, and no one wants to work when we can jusโฆ Read More »
When Disco Elysium was released in 2019, it was immediately regarded as a genre-defining work of RPG narrative design. From the way it recontextualized player agency and decision-making, how it represented the various mental faculties and barely-restrained impulses of protagonist Harry Dubois as antโฆ Read More »
โฆWhatever. This week on Retro Encounter, the panel is back to offer their thoughts on all the (beautiful?) nonsense that happens in the second half of Final Fantasy VIII. Which one of us prefers Triple Triad over the entire rest of the game? Did our positive impressions crumble under the weight of tโฆ Read More »
Secret of Mana is a controversial game. While it is often remembered for its beautiful design and gorgeous pixel art, gamers also deride its confusing combat system, poor pacing, and overall lackluster gameplay. Lying underneath these sometimes divisive elements is a key component of the gameโs overโฆ Read More »
Mechs and anime share a bond as inseparable as Saturday mornings and sugary cereal. Developer DESTINYbit leans heavily into this classic synergy with Nitro Gen Omega, a turn-based roguelike RPG oozing a specific brand of weekend magic. The game thrives on its visual flair, utilizing fluid, stylish aโฆ Read More »
HD-2D style games since the original Octopath Traveler have changed how we view retro-style titles from bigger publishers such as Square Enix.ย HD-2D not only looks great, but also scratches the old school sprite JRPG itch many of us have had since the end of the SNES and PS1 era.ย And since its debutโฆ Read More »
As part of our The Adventures of Elliot: The Millennium Tales preview, I also had the opportunity to send in some questions to producer Naofumi Matsushita. As always, I would like to thank him for his time in answering our questions, as well as the Square Enix staff who translated the Q&A. RPGFaโฆ Read More »
That’s right, we’re leading off this week with a reference to all three major releases this week shoehorned into the implication that my Starbucks Rewards star count is zero. But actually it’s like 400 and I need to redeem some stars before they take them all away. That aside, any talk of some of ouโฆ Read More »
In the past, I’ve talked about what the final patch of a Final Fantasy XIV expansion typically feels like. Thereโs one last dramatic encounter that culminates in a flashy fight, a new (or newly revealed) character appears to entice the Warrior of Light to travel to wherever the next expansion takesโฆ Read More »
When I joined RPGFan early last year, one of my earliest assignments was to review the Switch release of Obsidian Entertainmentโs medieval murder mystery adventure, Pentiment. I loved the game (as did my fellow RPGFan staff), though I thought it would appeal more to readers than to gamers. I remembeโฆ Read More »
Tension arising from unknown variables. Foreboding atmosphere. Moment-to-moment tactical decision making. These elements form the foundation of any good survival horror game, yet they could just as easily describe the nail-biting experience of playing an engrossing turn-based strategy title. Team Vuโฆ Read More »
The evolution of games whose core appeal centres on the strength of their narrative is astounding to me, whose first experiences with gaming involved extremely basic, text-only adventures. Playing Directive 8020 in 2026 feels like magic sometimes, a scientific miracle bringing my disparate interestsโฆ Read More »
On this episode of Random Encounter, it’s all about the aliens! First up, Directive 8020. The latest game in Supermassive Games’ The Dark Pictures Anthology series, 8020 brings choice-based horror movie vibes into space. Pulling from the classic horror sci-fi films The Thing and Alien, did this inteโฆ Read More »
Welcome to a special Mother’s Day edition of RPGs Coming This Week! Well, as long as your mom is into sci-fi survival horror (with turn-based OR adventure gameplay) or young people beating up other mecha from the cockpits of their own mecha. And while that notion would once have seemed preposterous,โฆ Read More »
Space: the final frontier. These are the voyages of the space bear Jobert and his unusual companions. Their mission: to explore the cosmos in search of an ideal houseplant. Crowdfunding Chronicles proudly presents Petrichor, an adorable Earthbound-inspired space adventure with delightful 3D graphicsโฆ Read More »
Already considered a modern CRPG classic (and responsible for an underrated sequel and gorgeous spin-off), Pillars of Eternity has been freshened up once more with a new turn-based patch. Almost from the beginning, a decent portion of fans called for such a feature. Given the success of the turn-basโฆ Read More »
I dreamt I was a podcast host. On this weekโs episode of Retro Encounter, a panel of four veterans and one newbie take advantage of Zachโs absence to play the controversial but undeniably stylish Final Fantasy VIII. How do we feel about its unconventional design and storytelling choices? Is the castโฆ Read More »
โA deadline, a narrative mode, and a setting.โ These guiding factors and a slew of practical constraints were the foundation of what would result in Dragon Age II, perhaps the oddest release in BioWareโs storied catalog and certainly of the beloved fantasy IP. Not odd in the way of Anthemโs misguideโฆ Read More »
Looking at and listening to Shadows of the Afterland, one may think theyโve traveled back to 1988, to the heyday of point-and-click adventure games from the likes of Sierra Entertainment and LucasArts. The experience of playing it, though, is far smoother and easier than those games it harkens to, fโฆ Read More »
Retro done right is somehow surprisingly difficult. For decades, developers have attempted to capture the magic of yesteryear through visuals, music, and game design. Pixels may have charm, but recycled game design rarely lands, asโand I know some will hate reading thisโold game design has been leftโฆ Read More »
This edition of RPGs Coming This Week really captures the range of titles we cover at RPGFan, with only one turn-based RPG, alongside a long-awaited action RPG, and two solid-looking throwbacks to classic PC gaming in very distinct flavors. Take a look below at this week’s highlights! As for me, I’mโฆ Read More »
Simplicity is a virtue, and one thatโs easy to overlook in games where upgrade systems, complex enemy AI, and intricate level design often steal the spotlight. Yet the best games prove that, even stripped of their bells and whistles, strong cores can carry the entire experience. Death by Scrolling iโฆ Read More »
Audra Bowling Persona 5 Royal is the most complete version of a well-done adventure. Do I think it couldโve been better? Yes, but I also acknowledge that my opinion of the urban fantasy-based RPG is somewhat skewed. Regarding dungeon design, Persona 5 is one of the most creative and entertaining Perโฆ Read More »
With Starfield finally landing on PlayStation 5, I came into it as a first-time player who had spent the last few years watching the discourse unfold from a distance. Few modern RPGs have been picked apart quite like this, with some calling it a triumph and others treating it like a cautionary tale.โฆ Read More »
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