Retro Encounter Final Thoughts

Retro Encounter Final Thoughts – Fire Emblem: The Blazing Blade

Retro Encounter Final Thoughts - artwork from Fire Emblem The Blazing Blade

Audra Bowling

After playing and enjoying the more recent incarnations of Fire Emblem, I’ve decided to branch out and try older games in the series. The Nintendo Switch Online’s GBA feature hastened my goal thanks to their inclusion of the two Game Boy Advance Fire Emblem titles featuring official English localization. While Fire Emblem: The Sacred Stones holds a special place in my heart as the first of the “older” FE games I’ve tried, I was also charmed by my play-through of Fire Emblem: The Blazing Blade. Both the supports you can uncover and the characters you recruit are great, and I liked the plot twist regarding the dragons even though a part of me feels sad for poor, lonely Nils. Major shoutouts to my MVP characters of Hector, Rath, and Canas!

Fire Emblem: The Blazing Blade’s gameplay is fun and strategically challenging, as is the norm for the series, but I’d have preferred to do more damage to those bosses who stick to their home base and turtle in! By the time I finally reached the epilogue, I’d become invested enough to be disappointed not to be able to immediately jump into the not-yet-officially-localized Fire Emblem: The Binding Blade because I wanted to spend more time with these characters and their world. Plus, that sequel hook is so darn intriguing! Fire Emblem: The Blazing Blade might not be the best standalone FE game experience, but it’s still a memorable one that’s worth playing.

Screenshot of Fire Emblem featuring Lyn holding the legendary sword Mani Katti

Ben Love

There is no game I hold more dear than Fire Emblem: The Blazing Blade. From the first moment I laid eyes on the game in fourth grade homeroom, looking over another kid’s shoulder and watching intently as Wyvern Riders flew in from the fog of war in Chapter 20: New Resolve, I was hooked. Lyn’s story taught me all the basics, instilling a love of tactical RPGs that informs my tastes even today. The permadeath taught me to meticulously plan my decisions, perfecting a strategy over numerous attempts so that none of my valued characters fell in battle.

Although the story may not be the series best, it was the first time I really experienced a game with character depth and emotional weight. Hector struggling against the expectations of his birth and in the shadow of his brother, Eliwood’s compassionate nature conflicting with the increasingly dangerous and violent situations he is forced into, and the various side characters and their interactions and backstories full of humor and heart. This game awakened in me a hunger for that deeper meaning in games, mechanics that made me strategize and analyze every encounter and scenario, and a story that carries emotional weight and thematic resonance. Blazing Blade taught me that games could be more than just toys, that they could create a world and populate it with relatable people the same way literature or films can create a sense of place and a connection with their characters. Every time I return to the game, even all these years later, it’s like coming home.

Fire Emblem Erk telling Serra she's difficult to protect

Lucas Greene

Around two decades ago, this game was my introduction to the Fire Emblem series and remains one of my favorites despite playing most of the games released since then, mostly because I appreciate Hector and Lyn being different than the standard lord. However, going back to play it now, I was surprised by how much I didn’t remember about it.

In my defense, the story beats in this game and many of the characters are pretty forgettable on the surface. One of the things I enjoyed most about this podcast was hearing about the deeper lore behind the story and characters, which made it far more interesting and made me wish it was presented better.

Despite the issues, I still really enjoyed playing the game. Several of the maps are really challenging, even with the time I sunk into grinding out experience and money in the arena. While it is missing a lot of quality-of-life features and customization from modern Fire Emblem games, there is something charming about its simplicity and challenge.

Fire Emblem, Several Units standing inside an Anti Magic Zone

Zach Wilkerson

As the newest Fire Emblem player on the panel, The Blazing Blade was not quite what I expected. I knew I couldn’t really grind, but I wasn’t expecting to only be able to buy equipment in the middle of battle. I knew “support” conversations weren’t going to be what you might see later in the series, but I didn’t expect them to be so difficult to access. And I sure didn’t know that all the units I poured my blood, sweat and tears into to become straight up useless in the final hours in favor of the newer units.

Sure, I had some frustrations with Fire Emblem: The Blazing Blade, but I also loved my time with it, mostly because it forced me to pay attention all the time. I know that seems simple, but so few games require the level of concentration, of consistent thought, that at least this Fire Emblem game does. I might have issues with UI and all other kinds of things, but the maps, the moments when I finally figured out how to take down a map without losing any units were delightful, and I’m excited to play more Fire Emblem.

Zach Wilkerson

After avidly following RPGFan for years, Zach joined as a Reviews Editor in 2018, and somehow finds himself helping manage the Features department and running our Retro Encounter podcast now. When he's not educating the youth of America, he can often be heard loudly clamoring for Lunar 3 and Suikoden VI.