This CD contains the full soundtracks from the two Game Boy Advance Dracula games Circle of the Moon and Concerto of the Midnight Sun (the latter one apparently to be called Harmony of Dissonance upon its forthcoming release in the West). For a while, it seemed like Konami wasn’t going to release a soundtrack for Circle of the Moon, but they waited for the second game to come out, thus enabling them to release both as a single set. It turned out to be a wise decision, since both soundtracks together only cover about an hour of music.
Before I start describing the music, mention should be made of the sound quality. Having come from portable games, the synth isn’t that great. Personally, I don’t mind, but I know many others will. Basically, if you like older game music (like from the 8-bit and 16-bit periods) you’ll like this, otherwise you probably won’t. Circle of the Moon actually has superior synth to that of Concerto of Midnight Sun, even though the second game was released a year later. This is due to the fact that Concerto of Midnight Sun uses far more memory space for graphics and other things, thus leaving the sound quality to suffer. While the music from CotM sounds almost as rich as the SNES synth, the CoMS music sounds very much like 8-bit music. There are some CotM tracks that rise above the standard and sound like those in CotM (most notably “Successor of Fate (Variation)”), but overall the sound quality is very poor. As I said, I don’t mind it in the least, but if you’re not a “classic gamer” you might want to stop reading this review here.
As if that weren’t bad enough, the recording STINKS! It sounds like they recorded the music straight from the headphone jack of the GBA. There is an irritating hissing sound prevalent throughout the entire soundtrack. Why this is I have no idea, especially if we take into account the fact that this CD comes from Konami who is well-known for putting out high quality soundtracks not only compositionally, but also in regards to sound quality and mastering. If I recall correctly, the first prints of their Dracula Best CDs covering NES and Game Boy soundtracks were released in the early ’90s, and they sound much better than this! Whoever is responsible for this fiasco should be ashamed, if not fired.
How about the music itself? Well, as far as I’m concerned, all is redeemed when you hear the music. A 120-piece live orchestra simply won’t help a piece if the composition stinks. When everything comes around, the core of the piece is what matters, and here both CotM and CoMS deliver. The CotM music is the best, both in sound and composition quality. Much of the music in CotM seems to be a tribute to Castlevania’s glorious musical legacy. A large portion of the soundtrack is comprised of remixes and remakes of old classic cues. We have “Clockwork Mansion” and “Game Over 1” from Castlevania IV, “A Vision of Dark Secrets” and “The Sinking Old Sanctuary” from Castlevania Bloodlines, “Clockwork,” “Aquarius,” “Big Battle” and “Nightmare” from Dracula’s Curse, “Inversion” and “Shudder” from Castlevania 64, etc. The best-sounding piece is probably “Requiem” from Dracula X. How on earth they managed to make the GBA sound like a female vocalist is just beyond me, but it’s there, and it sounds almost as true to life as it did in the CD-based Dracula X game.
Hearing these golden oldies again is a real treat for any old CV fan, and most of the classics have been extended in addition to being remixed, so they sound quite fresh. Not to fear, though CotM brings us some all new, truly memorable themes. “Awake” sounds like the quintessential Castlevania “first stage theme.” While not being a new “Vampire Killer” or “Bloody Tears,” it still impresses greatly (and of course “Vampire Killer” itself is present on the CD as well). The same could be said about “Fate to Despair,” a new favourite of mine. But the best new composition must no doubt be the fabulous ending theme “Repose of Souls.” This tracks has incredible nostalgic and sentimental values, and might even be one of the best ending themes I’ve ever heard in a game, even though it’s quite short and the infernal hissing is there to bug you.
The music from Concerto of Midnight Sun is far less striking, the most obvious reason being that the sound quality is far below that of the music of CotM. Another reason is that most compositions are not up to the phenomenal standard heard in CotM. Of course this may be because I’m unfamiliar with the music (while many of the compositions from the former game were old favourites), but still many tracks from CoMS are lacklustre, filler-type compositions. Of course, there are marvelous breakings of this rule; the two most notable being “Offense and Defense” and “Successor of Fate,” both bound to go down in CV history as classic action tunes. And to the credit of the composers, most tracks are brand new, the only old ones being “Vampire Killer” and “Underground” from Castlevania 1 and “Game Over 2” from Castlevania Adventure. But, even though there are new highlights and old classics, most of the CoMS music is pretty bland, far from what you’d expect from Konami’s flagship series.
To finish the album off, there is an arranged track, “Chapel of Dissonance (Arranged Version)” from CoMS. Don’t get your hopes up, though—after a slow, moody start that sounds like something from Michiru Yamane’s Symphony of the Night OST, it quickly degenerates into plainness and boring droning.
So what’s the final word on the Castlevania: Circle of the Moon/Concerto of Midnight Sun OST? If you have no interest whatsoever in older game music and tinny synths, don’t bother. If you like classic game music, it might prove a worthwhile investment. And if you like Castlevania/Dracula music (and really, who doesn’t?), this should be in your record collection. Even though there are some boring tracks, I found myself enjoying the music very much, despite the downright horrid sound mastering. On some merits (mainly composition), I could go as far as to say that this CD is probably the best game music album released so far this year.