Everyone and everything is connected. Our actions define our lives and touch others in ways both perceptible and not, resulting in complete existences in a complete world. Naturally, we seek completion in our lives, every exchange a give and take, excess spilling over to fill in pockets of emptiness. But that would be too perfect, wouldnβt it? And this world we inhabit isnβt at all perfectβitβs ruled by power, which is granted by wealth and propagates greed, and there are oftentimes things that are entirely out of our control that we simply canβt understand. But itβs tragically complete all the same. These concepts are tough targets to land, and as Bustafellows rushes headlong into these sometimes painful truths, itβs impressive how many bulls-eyes it makes. Yet the misses compile, drops in a bucket that form a wave at once spectacular in its ambition and tragic in its fleetingness.
Bustafellows is fairly ambitious for an otome game. As a visual novel, it features an underlying plot that reaches across the fictional New York-esque city of New Sieg. The story follows a protagonistβdefault name Teutaβwith the mysterious power to jump back a short amount in time into another personβs body as she is inevitably swept into the undercurrent of crimes, corruption, and cover-ups that plague New Sieg. The protagonist herself feels especially complete when compared to the average otome heroine: sheβs ambitious and finds success in her journalism career through her own hard work rather than because of the men around her, which is refreshing and results in plenty of wholesome moments between the cast. Her mysterious ability isnβt a narrative throwaway, either; instead, it fleshes out the gameβs overall writing as the protagonist takes direct action to affect the world around her rather than leaving everything to those around her.
The protagonist isnβt alone in this escapade, however: she finds herself caught up with an unlikely group of men with their own expanse of power and influence. These five fellowsβ professions run the gamut that allows them access to the seedy underbelly of New Sieg. All the while, they attempt to deliver their own forms of justice, justice that isnβt enacted by those with authority due to some form or another of deeply-rooted corruption. Limbo the βcrookedβ lawyer, Shu the moral hitman, Helvetica the wily plastic surgeon, Mozu the rational pathologist, and Scarecrow the prodigious hacker round out the primary cast. This complete, fleshed-out team bounces their diverse personalities off each other in the shared route as they work to solve various crimes. While the waters of the cast and story dynamically churn above, there are hints of relevant backstories hidden beneath, preparing to bubble up to the surface as your choices during the shared path send you down one of the storyβs forks, each aligning with a different man primed to become the protagonistβs love interest.
While a primary story with branching paths is standard fare for the genre, the ambition starts off strong with a wide selection of choices, some of which may not seem highly critical but reward you with βmemorabilia,β this gameβs form of achievements. Unlocking certain memorabilia will also unlock various βextra episodes,β short stories that offer a bit of additional insight based on the scenario youβve helped create. Sometimes these situations are brought about by a timed choice: like it says on the tin, some choices must be made before a timer runs out, reminiscent of the timed choices in Zero Time Dilemma. Also similar is how letting the timer run out is treated as its own βanswer,β and sometimes not answering is the best course of action.
But these ambitions donβt feel quite complete and, as the river of the story forks, the waters crash against the riverbanks, dissolving into a fine mist rather than reaching the highest possible crest. Much of the memorabilia feels redundant, as some are used to unlock extra episodes, and reading those additional episodes gifts a separate memorabilia that doesnβt unlock anything. Timed choices are completely discarded once you enter a character-specific route, despite the many instances where time is in fact of the essence, such as a choice made while abducted or when youβre literally running out of time to make a critical phone call.
These perfect opportunities for timed choices are instead left as standard take-all-the-time-you-need choices, while the timed choices of the βsharedβ story themselves really donβt need to be timed. Only one of them is interpreted as the protagonist not answering right away if you donβt respond. Otherwise, not answering a timed question is always taken to mean βI donβt know,β which could easily be an individual option in an untimed question. The novelty of timed choices wears thin as you replay the shared story to unlock the branching paths knowing that the mechanic is entirely discarded despite the use it could have seen.

With that said, the Bustafellows‘ story itself, both before and after it branches out, is great. It skillfully navigates around painful but relevant realities such as the treatment of illegal immigrants, how privilege affects our lives, and just how deep corruption can run. But thereβs always a rather hopeful outlook to all the danger and deceit, a rainbow just beyond the tumultuous waters. After the shared path, the individual character routes are split into two chapters: the βSide A,β which focuses on the specific man and his ties to the dirty underbelly of New Sieg, and the βSide B.β Side A may lead into a bad ending, but successful completion of it unlocks the Side B, which is always entirely wholesome. These chapters focus on the budding romantic relationship between the protagonist and the routeβs leading man, setting aside any and all concerns over the dangers they just experienced. And truthfully, it works: the stakes of the story manage to be high, but the outcomes always result in a pleasant resolution, creating a safe space for players to enjoy an otome title that feels gritty but just unsullied enough for the romance to feel fitting.
There are moments when Bustafellowsβs writing slips up, though, namely with typographical errors. The game has its fair share of typos, lines of dialogue that donβt wrap properly, and inconsistent localization choices, such as a character being referred to as both βZoraβ and βZolaβ so interchangeably that I still donβt know how to refer to him. Thankfully, one can overlook these issues with relative ease considering their infrequencyβthis isnβt even close to the worst localization mishap an English otome release has seen in recent years. But thereβs one area in which Bustafellowsβs localization is simply incomplete: the movies donβt have subtitles.
Sometimes the lack of subtitles during movie sequences is but a mild inconvenience, such as during the previews that precede each chapter, which are only a few seconds long and simply pull dialogue from the upcoming chapter itself. Other times, however, they effectively bar players out of in-game content: Bustafellows includes six short audio dramas with different characters interacting. With no subtitles, these miniature βepisodesβ leave players listening to a few minutes of spoken Japanese dialogue with no indication as to whatβs going on. But the lack of subtitles is truly at its worst when it breaks immersion and nothing is there to provide the player with crucial information about the primary storylineβnamely, during the movie ending for the βfinalβ chapter.
It wouldnβt be too bad if that final chapter didnβt leave you feeling empty, as if something was wrong. But it does, and you desperately hope those final lines at the very end give you that closure you so desperately seek. Yet without subtitles, players who donβt understand Japanese spend the last few minutes of a tragically heartwrenching chapter watching something unfold that they simply donβt understand.
The final two chapters you unlock in Bustafellows are treated almost as a βtrueβ route that ties up the loosest ends of all the story endings. The first of these two chapters follows the same βrulesβ established by the rest of the game: thereβs danger, but a hopeful, net-positive resolution. The chapter that followsβthe final game chapterβthrows it all out the window in favor of entirely unexpected tragedy and a dismissal of the beautiful themes the game had been cultivating up until then. This is because the chapterβs point of view doesnβt give the cast the chance to really reflect on what occurred, leaving players with more questionsβand concernsβdespite the fact that it seemed just a chapter ago that we had all the answers. None of the unlockable extra episodes take place after this ending, either, unraveling what was leading to a completely resolved narrative. But hey, each love interest gets his extra episode where you cook for each other! The final chapter of Bustafellows is one of the most utterly heart-destroying endings of any otome game, but because of the ultimately upbeat nature of the prior chapters, it’s also the most whiplash-inducing.

It feels like Bustafellows wants to be the complete package: an otome sweet enough to melt your mouth with cavities, as well as a dangerous and dark visual novel. But it leans too far in one direction to allow the other its chance to emerge seamlessly from the depths. So when it does emerge, itβs entirely shocking, near incomprehensible due to its massive departure from the rules the world had set up prior. Tragedy is absolutely possible in otomeβit has frequented the genre for quite some time. But the game needs to give players the tools to handle it for it to work, which Bustafellows unfortunately doesn’t do. It isnβt like Piofiore: Fated Memories, where major characters may die in certain routes to establish and enforce the danger the cast is constantly in. Instead, Bustafellows grants some of the strongest plot armor Iβve ever seen to its main characters, to the point where deaths are minimal in number even in the bad endingsβand you certainly arenβt expecting the βtrueβ ending to be worse than the bad ones.
It isnβt like Hatoful Boyfriend, either, where the βtrueβ ending is drastically different from the rest of the game but actually comprises the majority of it, giving the tonal shift time to settle in. In Bustafellows, the primary endings for each of the love interestsβ routes are some of the sweetest the genre has, and the βfinalβ route is approximately the same length as them, if not shorter. Still, itβs the last thing you seeβitβs what sticks with you the most by pure virtue of how visual novels are. The strength of the shared route isnβt entirely lost, but it does get skippedβliterally, as Bustafellows includes an admittedly beneficial menu option to skip entire sections of read dialogue on your subsequent playthroughsβas players seek out the branching routes of the love interests the longer they play. And the immense weight of the final chapter threatens to crush the others, drowning the memory of the prior routes beneath its fathomless black waters.
Maybe thatβs the pointβbut it doesnβt settle in quite right. Itβs the suffering that we all undergo in our journeys of life that force us to confront ourselves and grow as individuals, but with none of the answers that we as humans naturally seek to make sense of our chaotic, imperfect, fragmented world. The seams unravel. The once-completed circle is no longer perfect.
The reality is, thereβs no such thing as a βperfect circle.β Circles simply arenβt perfect. We can all hold hands and make one ourselves, but what about the people outside our circle, those that Bustafellows would have us believe βlive in a different worldβ but we can still strive to understand? They affect us as we affect them, but they are forced to make their own circle as we close ours off. And what then? Circles canβt perfectly tessellateβthere will always be negative space left over as you try in futility to have them perfectly align. Itβs just not possible. That negative space is the emptiness felt after finishing the final chapter of Bustafellows; you want to fill that emptiness with some of the excess from the other chapters, but you canβt without actively destroying those circles, without somehow altering the gritty-yet-wholesome foundation the game has so thoroughly built up.
But thereβs a moment just as the wave breaks, as it all comes crashing down, where the sea spray lingers in the air and a rainbow appears against the blue sky. From where you stand, you only see its upper arc, but thereβs comfort in knowing itβs a complete circle somewhere, the rest of Bustafellows that had built up to this moment. And itβs fleeting, perhaps even quickly forgotten, but itβs beautiful.
