Famicom Detective Club: The Girl Who Stands Behind

 

Review by · July 18, 2021

Like its predecessor, Famicom Detective Club: The Girl Who Stands Behind showcases masterful control over its visuals, and it features a suspenseful soundtrack that perfectly accentuates its sufficiently spooky atmosphere. Although a prequel, The Girl Who Stands Behind is the second chronological release in the series, naturally lending it some improvements that The Missing Heir could have massively benefited from—namely, progression feels a lot more natural up until the very end of the game. Still, tackling The Missing Heir first is recommended, as the beginning of The Girl Who Stands Behind offers some insight that may inadvertently spoil some Missing Heir details for the particularly perceptive player.

The start of The Girl Who Stands Behind also features one of the game’s numerous “animations.” Like The Missing Heir, characters in The Girl Who Stands Behind are always moving in natural, fluid ways, breathing literal life into what most other visual novels would include as static illustrations. Also similar to its predecessor, this game features entire scenes that play out with dynamic animations. Even more impressive is how the animations are crafted with the same assets as the more traditional visual novel portions of the game, making the transitions between standard gameplay segments and fancier animated sequences completely seamless.

A character from Famicom Detective Club: The Girl Who Stands Behind running away
The entire game looks like you’re “playing an anime” while still maintaining the distinct feel of a visual novel.

There are more of these animated sequences in The Girl Who Stands Behind than its predecessor, heightening tension in all the right areas. And just like in The Missing Heir, there’s a murder mystery to solve in here, but it’s rooted even more heavily in the paranormal this time around. The top-notch voice acting, soundtrack, and wide variety of animations all combine to provide a carefully crafted mood that weaves seamlessly from serious, eerie, and even comedic.

The Girl Who Stands Behind‘s story also gives more insight into the protagonist’s origins and properly establishes his assistant from The Missing Heir, Ayumi. This game’s mystery centers around the murder of one of Ayumi’s friends, giving her the chance to help more than she did in The Missing Heir, shaping her into a character you can’t help but want to root for.

Ayumi stands up against a mirror in the second Famicom Detective Club game, The Girl Who Stands Behind.
You’ll get to experience amazing setpieces as you learn more about Ayumi, the school, and the many mysteries it houses.

While it provides some helpful backstory that fleshes out the Famicom Detective Club world, the mystery behind The Girl Who Stands Behind stands well on its own too. Ayumi’s friend seems to have been eternally silenced for discovering the truth behind some of the school’s perturbing history, including the titular “Girl Who Stands Behind.” This urban legend of a bloody ghost girl who supposedly stalks the school’s halls stands at the center of the game’s secrets, giving the entire game even more of a supernatural flair than The Missing Heir. There is one plot point that is left unresolved because it feels like the game wants you to assume it’s down to the supernatural, but it doesn’t play very heavily into your ability to piece together the mystery on your own, so it doesn’t feel like a notable issue. There are also a few more twists in The Girl Who Stands Behind compared to The Missing Heir. However, the details you need to come to the major conclusions yourself are still all presented to you, making these surprises more welcomely flavorful rather than annoyingly plot-shattering.

Getting to those twists, however, still requires getting through the series’s often frustrating progression system. Admittedly, getting through the game is actually very logical for the majority of it: so long as you’re paying attention and synthesizing the information as you go along, you’ll have a good idea of where you should go, what you need to say, and to whom you need to say it, making progression more about ensuring you’re actively trying to solve the mystery, as it should be. But as the game draws to a close, progression once again strays into some needlessly confusing territory, including clicking around on parts of objects that aren’t labeled differently from the rest of them or confusing event sequencing. As such, The Girl Who Stands Behind succumbs to the same problems plaguing The Missing Heir, making it a cliffside worth scaling for fans of mystery and visual novels, but it may feel a bit overwhelming for genre newcomers.

Urabe talks to a character in the principle;s office in Famicom Detective Club: The Girl Who Stands Behind
The Famicom Detective Club series has the potential to be a good entry point into visual novels due to its welcoming visuals, but falls just short due to instances of confusing progression.

It feels like a bit of a shame that this is the case, because The Girl Who Stands Behind‘s visuals and full voice acting act as firm yet soft cushioning that can very well welcome onlookers and entice them to take those first steps into the genre. Nevertheless, It’s a solid enough game that makes it worth a try for those interested in the subject matter—remember to check out The Missing Heir first—but be prepared for a few rocky patches on the way up.


Pros

Some of the best 2D graphics and voice acting the Switch has to offer.

Cons

Progression becomes needlessly confusing near the end of the game.

Bottom Line

Another solid entry in the Famicom Detective Club duology, but with similar drawbacks to the first title.

Graphics
95
Sound
93
Gameplay
87
Control
85
Story
85
Overall Score 87
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Niki Fakhoori

Niki Fakhoori

Video games have been an important element of my life since early childhood, and RPGs are the games that gave me the opportunity to branch out of my “gaming comfort zone” when I was a wee lass. I’ve always spent a good deal of my time writing and seeking value in the most unsuspecting places, and as such I’ve come to love writing about games, why they work, how they can improve, and how they affect those who play them.