Games of the Year

RPGFan Games of the Year 2025: Best Combat

RPGFan Games of the Year 2025: Best Combat - Clair Obscur Expedition 33

Winner: Clair Obscur: Expedition 33

Writeup by Aleks Franiczek

“Good artists borrow; great artists steal.” And Clair Obscur: Expedition 33’s designers stole and synthesized several appealing influences to craft a turn-based combat system that feels comfortably familiar and fresh at the same time. There’s the flexibility of Final Fantasy VIII’s stat customization in pictos, the cinematic flair of Lost Odyssey’s battle presentation, Persona 5’s gimmicky yet fun ranged attacks, and more all married to a soulslike focus on precision timing through the dodge/parry mechanics.

But it’s not just the systemic and mechanical depth that makes the game’s battles engaging. The animation—courtesy of a group of South Korean freelancers—is what makes it all shine. Every character attack animation comes with its own visual and tactile flair. Enemy attacks must be studied to be effectively parried. In the case of bosses, mastering your defense feels like growing to understand the character. Turns out that turn-based still rules.


Runner-Up: Hades II

Writeup by Matt Wardell

If you stripped the first Hades of all of its other fantastic components and were left with the combat alone, it would still be a great game. Hades II feels just as snappy and impactful as its predecessor, but Melinoë leads with her head rather than by reflex. The introduction of the Mana system and Omega attacks legitimized so many more diverse builds and playstyles than felt on offer in the first game, and the sole dash leading into a sprint when the dash button is held felt more thoughtful than simply dashing thrice as Zagreus to essentially teleport away from all danger. To take down the cruel titan of time in Hades II, one must master timing.


Readers’ Choice: Best Combat of 2025

Winner: Clair Obscur: Expedition 33 (45.9% of votes)

Runner-Up: Trails in the Sky 1st Chapter (18.8% of votes)

Aleks Franiczek

Aleks is a Features writer and apparently likes videogames enough to be pursuing a PhD focused on narrative design and the philosophy of player experience. When not overthinking games he also enjoys playing them, and his favorite genre is “it’s got some issues, but it’s interesting!”