Did you know that RPGs, especially more traditional text-based RPGs, are generally considered to be among the more accessible videogame types? And that’s a wonderful distinction, because accessibility means that the greatest possible number of players can actually play and enjoy it.
Join our intrepid panel, then, in celebrating accessibility in all its forms. We discuss resources for news on the topic and accessible hardware and software reviews, how important it is to learn from the existing accessible gaming community, a wide variety of crucial accessibility features, and noteworthy ways developers have built accessibility into the design of their games. This is one Retro Encounter special topic that is guaranteed to improve your gaming experience.
Featuring: Hilary Andreff, Lucy Gray, Wes Iliff; Edited by Michael Sollosi
Opening and ending music by Miles Morkri
- Can I Play That?
- Game Accessibility
- DAGER System
- Ability Powered Gaming
- Family Gaming Database
- RPGFan Feature: The Trials of Gaming While Colorblind
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