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Retro Encounter 335 – Gaming Accessibility

Retro Encounter 335 Gaming Accessibility

Did you know that RPGs, especially more traditional text-based RPGs, are generally considered to be among the more accessible videogame types? And that’s a wonderful distinction, because accessibility means that the greatest possible number of players can actually play and enjoy it.

Join our intrepid panel, then, in celebrating accessibility in all its forms. We discuss resources for news on the topic and accessible hardware and software reviews, how important it is to learn from the existing accessible gaming community, a wide variety of crucial accessibility features, and noteworthy ways developers have built accessibility into the design of their games. This is one Retro Encounter special topic that is guaranteed to improve your gaming experience.

Featuring: Hilary Andreff, Lucy Gray, Wes Iliff; Edited by Michael Sollosi

Opening and ending music by Miles Morkri

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Hilary Andreff

Hilary Andreff

Officially, Hilary focuses on proofreading and QA here at RPGFan and has been with the team since early 2017. You can also find her on the occasional podcast, doing a music review, or helping make a news post once in a while. Unofficially, she responds immediately to any talk of a Quintet game or the Shadow Hearts series and is known for pushing RPGFan's graphic adventure coverage. She may be one of the most likely staff members to make a friendship speech.

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