Final Fantasy IV: To the Moon, Rosa! by Alana Hagues As a kid, I can’t think of anything else that fascinated me more than space. To think that there was something beyond the clouds completely blew my mind when I was younger. But there was no way I’d be able to get there in this day and age, not wit… Read More »
Final Fantasy: Transformation by Michael Sollosi I wasn’t terribly impressed with the original Final Fantasy the first time I played it. I had played through parts of Final Fantasy IV with a friend at a sleepover, but in 1994 I only had the regular NES. I was desperate to play more of these mysterio… Read More »
Final Fantasy II: Hostility Breeds Innovation by Robert Fenner Final Fantasy is one of those grossly monumental series with a reputation that each successive release is more divisive than the last. However, one opinion that the majority of the fanbase shares is a seething hatred of Final Fantasy II.… Read More »
I don’t think anyone was expecting much out of Borderlands 2’s story when it hit shelves in late 2012. If Gearbox’s previous efforts proved anything, it’s that writing coherent storylines or compelling characters is not their forte, and that the random loot generation and guns that shoot exploding s… Read More »
Final Fantasy VII was a watershed title not only in terms of opening the floodgates for JRPG localization in the Western Hemisphere, but was also a personal watershed title for many of our individual gaming histories, mine included. A huge part of why Final Fantasy VII is a personal icon lies in its… Read More »
Final Fantasy XII’s tale of a political power struggle in a land plagued by war is nothing groundbreaking; the premise is common and has arguably been done better. Still, while reviewing the remastered version of the game, The Zodiac Age, I found myself far from bored. The overall plot might have be… Read More »
Stop me if you’ve heard this one: a bishop, a psychic, and an baron/author from the 1800s* walk into a haunted monastery, where they must then learn to work together to unravel its dark secrets and correct the hideous deeds that occurred there in the past — if they want to escape alive. This is the… Read More »
One thing I knew right away when I was asked which game had the best ensemble of characters, my answer was the Mass Effect series. However, there was a problem for me: I couldn’t pick the series as a whole. I had to narrow down which game from the series had the better characters. Was I a bigger fan… Read More »
WARNING – Spoilers for Persona 4 follow. Most Persona games can be summarized as follows: a Japanese town experiences a supernatural event, which escalates into a world-ending threat, and the planet’s only hope is an unlikely group of teenagers. In Persona 4, the Japanese town is the sleepy, rural I… Read More »
Want to know how to grab my interest before I play a game? Show me your main characters performing gun kata against one another to culminate in a post-fight execution. That’s what Resonance of Fate did before I even hit start on the controller. It was a bold move to start off with that kind of image… Read More »
The Tales series is one of the best examples of a series with consistently fun and enjoyable characters. Each entry manages to deliver a cast that I’ll remember for years to come. No other cast has stood out more than Tales of Vesperia’s: they’re a bunch of mismatched individuals who form an unlikel… Read More »
Often, when we think of a memorable RPG ensemble, we tend to think of the hero and their party: the friends and allies we meet along the way assembled into a merry band on a collective mission of world salvation. And with good reason; whether it be the larger-than-life BFFs of Persona 4, or a blank-… Read More »
The RPGFan team put our collective heads together to vote on the staggering range of retro RPGs that Sony made available on the PlayStation Store between 2006 and 2016, and they came up with a list of the 30 best games of the PlayStation Store that are worth your time. Now that the current generatio… Read More »
The RPGFan team put our collective heads together to vote on the staggering range of retro RPGs that Sony made available on the PlayStation Store between 2006 and 2016, and they came up with a list of the 30 best games of the PlayStation Store that are worth your time. Now that the current generatio… Read More »
And here is part two of our list! Ghost Trick: Phantom Detective 2011 • DS Not every DS game embraced the touchscreen’s unique controls, but Ghost Trick wrestled it into a brilliant puzzle-solving mechanic that complements its gorgeous animations and twistastic story. At the beginning, Sissel, our s… Read More »
We went a little beyond the original scope of this feature with two additional short lists, featuring our picks for some non-RPG honorable mentions, and our Hall of Shame, with characters we wish were given better roles to play. If you somehow landed here first, check out part one, featuring our fav… Read More »
Part 2 of our Further Exploration feature includes high-flying adventures, dreams of a complete space epic, and more! Like with page 1, several plot elements of these writeups fall into spoiler territory, so keep that in mind as you read through! Intro by Mike Salbato Jump to a game:Septerra Core: L… Read More »
Just for fun, Bryan Grosnick wrote up a fun counterpoint of a list to this feature — RPG Sequels We DON’T Want To See. We found it too entertaining not to include it here for you all. Enjoy! Intro by Mike Salbato Page 1 Page 2 RPG Sequels We DON’T Want To See Writeups by Bryan Grosnick The Legend of… Read More »
Akihiro Hino is not only the producer, director and main programmer of Level 5’s second title Dark Chronicle (known as Dark Cloud 2 in the US), but also the company’s president. Dark Cloud, Level 5’s first title, sold 800,000 copies worldwide and its sequel Dark Chronicle managed to sell more than 2… Read More »
We will start off this feature series with Square executive director and producer Akitoshi Kawazu. Joining Square 18 years ago, he has been responsible for Final Fantasy I and II’s game design and served as director and producer of the 1999 RPG racing hybrid Racing Lagoon. Most importantly… Read More »
This feature series’ last interview will focus on Namco’s hit title Tales of Destiny 2. Its producer Akira Yoshizumi joined Namco in 1988, and after amounting a lot of experience in both sales and promotion, he was appointed Tales of producer last year. Despite boasting sales exceeding 800,000 copie… Read More »
Daisuke Uchiyama entered Bandai in 1994 and since then has worked on Dragonball Z, Dragonball Final Bout, and First of the North Star. As producer of the .hack series, he has been coordinating the work of a team including character designer Yoshiyuki Sadamoto (of Neon Genesis Evangelion fame), scena… Read More »
Serving as planner and designer of the recently released fifth installment of the long-running Breath of Fire series, Makoto Ikehara and Tatsuya Yoshikawa have been integral parts of the game’s development team. Both joined Capcom more than ten years ago in 1992. Breath of Fire V – Dragon Quarter ha… Read More »
Noriyuki Iwadare is best known by most game fans in the U.S. for the musical work he’s done on the now classic Lunar, and classic in the making, Grandia series. However, his resume is much more extensive and encompasses roughly thirty different game soundtrack scores and arrangments,… Read More »
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