Finally, we arrive at today’s logo and where the RPGFan identity (and logo) is going in the near future. Part 1: 1997โ2007 Part 2: 2007โ2015 Part VII: Strip It Down (2015โ2018) There are many rules and guidelines in logo design, and one really good one to follow is to create something that works inโฆ Read More »
Our journey continues with the biggest shift in the look of our logo since the beginning, when we introduced a new font and shield in 2007โ2008. Part 1: 1997โ2007 Part 3: 2015โ2018 Part V: Charlemagne, King of Logos (2007โ2008) Now we’re talking. In 2007, I finally sat down and came up with a standaโฆ Read More »
We aren’t done yet! Here are even more of who we consider the best RPG dogs. Go to Part 1 Mabari Hound/”Dog” (Dragon Age: Origins) by Tina Olah The Mabari War Hound. A mighty battle dog of ferocious appearance (somewhat resembling a very large pit bull), rumored to have descended from wolves…in adโฆ Read More »
Look, we can say we love Link all we want, but with the exception of a cartoon and CD-i series of games we don’t discuss, Link is intentionally a blank slate for us to define as a hero. As such, characterization and narrative in Zelda comes from the rest of the cast. Often that can be Zelda herself,โฆ Read More »
No Zelda is complete without both simple and elaborate sidequests. There are plenty of small ones: little things Link can do that can lead the way to new discoveries or fun rewards. But then there are the really in-depth ones, like some of Majora’s Mask’s questlines, or the world-scouring collect-a-โฆ Read More »
We debated whether these were really “secrets” or “easter eggs,” but whatever you call these things, they’re but a handful of examples of the Zelda series’ wonderful attention to detail and things you sometimes have to really go out of your way to find. Sometimes your curiosity leads to reward in thโฆ Read More »
< More on Page 1 The Legend of Zelda: Ocarina of Time (1998) The Legend of Zelda: Ocarina of Time’s (OoT) iconic status is rooted in what it meant for both the franchise and the industry as a whole. Link’s transition into the 3D era on the Nintendo 64 presented an opportunity โ really a necessityโฆ Read More »
Zelda’s many games don’t always take place in Hyrule. Especially in the games that don’t feature the Link-Zelda-Ganon trinity, our green-clad hero ventures somewhere different, like in Majora’s Mask, Link’s Awakening, and the excellent Oracle games. It’s also nice that even if most of theโฆ Read More »
As we’ve talked about in other sections, the Zelda series is big on tradition: It’s why Gohma appears in more games in the series than most bosses. But there’s great and inventive boss encounters, whether you’re fighting Ganon again or some of these big baddies below that we’ve only seen oโฆ Read More »
You know your series has winning compositions when you can rearrange, remix, reorchestrate, and re-release themes composed 30 years ago, and still make them sound fresh and exciting. We don’t need to introduce anyone to the main theme song of Zelda, but from the NES titles to Breath of the Wild, theโฆ Read More »
What’s a Zelda game without labyrinthian dungeons? Well, okay, it’s Breath of the Wild. But until the Switch game came and turned convention on its head (in a good way), every game in the series was home to usually eight or nine dungeons, usually built around a theme โ there’s often “the fire one,”โฆ Read More »
It’s not just clever items that provide the Zelda series with some of its innovation and charm, but also clever use of gameplay mechanics. Some of these are very much Zelda traits, like the transformational masks in Majora’s Mask. Breath of the Wild’s gear and stats are to be expected in mโฆ Read More »
The Zelda series is one built on tradition: Even Breath of the Wild features some classic ones in new wrappers. The inventive items that return in each entry are dear to many of us. And while we appreciate the classics like the bow and arrow, boomerang, and magical rods, we mostly wanted to focus onโฆ Read More »
Welcome to Part 2! Below you’ll find our selections for the last decade, and believe me when I say some of these choices made it in by only one or two staff votes: There were some really close calls, but all that means is that we’re fortunate enough to have a ton of great music in our games. Note: Eโฆ Read More »
Part 2 of our Still-Wanted Localizations feature includes “The Big One,” and likely some games you may be surprised to see! More Games in Part 1! The Love-de-Lic Trilogy: Moon, UFO: A Day in the Life, Lack of Love Writeup by Robert Fenner Love-de-Lic may have only released three games over the coursโฆ Read More »
Final Fantasy Mystic Quest: Musical Awakening by Marcos Gaspar I was around five years old when I played my first ever Final Fantasy game (suitably, Final Fantasy). I remember spending hours each day playing as much of it as I could understand until I hit a wall I couldn’t climb: Gurgu Volcano. I stโฆ Read More »
Final Fantasy Tactics: Learning Through Failure by Michael Sollosi The first time I played Final Fantasy Tactics, I died right away, attempting Chapter 1, battle 1. And battle 2. And battle 4 (Dorter Trade City took me a couple of tries). And many battles thereafter. It wasn’t because these fights aโฆ Read More »
Seriously, how did 14 games of this caliber all launch between late September and December? Some of these Best RPGs of 1998 are often still cited as some of Nintendo, Konami, Square Enix, and BioWare’s finest. The Best RPGs of 1998: Part 1 Fallout 2 September 30th, 1998 Writeup by John Tucker The orโฆ Read More »
The Final Fantasy Legend: I Like to Picture Jesus in a Tuxedo T-Shirt by Robert Fenner Yeah, it’s actually a SaGa game, but we didn’t know that at the time. The Final Fantasy Legend was not the first turn-based RPG I’d ever played, but it was the first I’d ever owned. At age 5, I was probaโฆ Read More »
Time Paradox by Nathan Lee I don’t remember the circumstances of why I picked up Final Fantasy XIII-2. I had never played a Final Fantasy game before (besides a little bit of FFIII which I did not enjoy), and did not even play XIII. I think the reason was either I was in my experimental phase of gamโฆ Read More »
Final Fantasy XIV Memories: (Feel) (Think) (Hope) (Tell) by Mike Salbato I talk about Final Fantasy XIV everywhere that I can on RPGFan, but if I have to pick one moment, one thing in the game that sticks with me as a defining experience, it remains to this day the final battles in The Final Coil ofโฆ Read More »
Final Fantasy XV Memories: Super Eos Bros. by Peter Triezenberg It’s more-or-less impossible to divorce Final Fantasy XV from its inordinately long development. I was in seventh grade when this game was first announced as Versus XIII, and by the time the game was in my hands, I had graduated from coโฆ Read More »
Final Fantasy XIII: Blinded By Lightning by Peter Triezenberg Final Fantasy XIII is a difficult game to defend. It’s got serious problems, born from its tumultuous development and a lack of oversight from the developers. Yet, it’s also the first game I played on a newly opened PlayStation 3 back inโฆ Read More »
Final Fantasy XI: Camaraderie by Derek Heemsbergen I lost a lot of my life to Final Fantasy XI. Then again, I lost a lot of my life to every Final Fantasy that came before it, too. I spent much of my childhood and adolescence immersed in RPGs, drinking deep of their narrative draughts to escape theโฆ Read More »
Final Fantasy XII: Better Late Than Never by Robert Steinman Final Fantasy XII should have been the Final Fantasy game made for me. It had the director of Tactics, a fantastic new artstyle, and a complicated new battle system based around strategy and careful planning. I was super excited to play itโฆ Read More »
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