Itâs been a while since the last Shadow Hearts game, and more specifically, about 20 years since Shadow Hearts: Covenant, generally considered the pinnacle of the series, came out outside of Japan. Creator Matsuzo Machida and company are currently working on a spiritual successor, Penny Blood, which is hotly anticipated by Shadow Hearts fans. In the meantime, we have Penny Blood: Hellbound, a prequel spinoff. Spinoffs taking on a completely different genre from their incredibly popular siblings has been a trend the past few years. Sadly, many of them acquired the dreaded âonly for completionistsâ label. Penny Blood promises to be a more traditional RPG experience, but can Hellbound, an action roguelike released before the main game, avoid that label?Â
The eccentric characters of Penny Blood: Hellbound instantly steal the show, something Shadow Hearts was known for; those who know are in for a treat whenever we finally get Penny Blood. Though the story is more limited in the roguelike format, it feels like weâre barely at the shore of some bizarre character depths. These personalities are so powerful theyâre threatening to start a whole revolution singlehandedly. Even though you only get a sampling of your partyâs personality, the magnetic pull of a reanimated pregnant noblewoman and a depressed-possessed magician was so strong that I wanted their full stories immediately.
Even the folks you meet randomly while trudging through the Hellhounders’ strange situation are fascinating enough that Iâd want a full story about this Scotsman decked out in an Egyptian neme and the others like him. I donât even know that these are the same people who star in Penny Blood. I just know I want more of them all â a lot more. Judging by Penny Blood: Hellbound, the main game should be Shadow Hearts in all but name in the best ways. The only issue is that Hellbound seems to expect some player familiarity with these characters. Obviously, the main game hasnât been released yet to know for sure how much prior knowledge Hellbound expects.Â
Itâs unfortunate that, while thereâs so much to unpack from the scant scraps of story in Penny Blood: Hellbound, you wonât get many satisfying answers to your burning questions. Upon discovery by the rebellious Hellhounders, they dub the amnesiac protagonist âClara.â The Hellhounders are a group of revolutionaries who have found themselves stuck in a strange underworld in the sewers of 1920 New York, trapped there by a rival organization wanting to put a stop to the chaos the Hellhounders are accused of. The oddest part is that death is no escape from this place, and upon revival, the Hellhounders merely find themselves back at their hideout, appropriately named Purgatory. Â
Thatâs a story that lends itself to a roguelike format, and you take control of âClaraâ and the Hellhounders as they bash, shoot, and blast their way out of this predicament. Combat on its face is enjoyable, though a little repetitive, and typical for a roguelike in the vein of Hades. The distinguishing feature of Penny Blood: Hellbound is your bloodsurfing ability. As you defeat enemies, the more overkill damage you do to their corpses, the more blood splatters the ground, allowing you to skate across it and get around quickly to gain an attack boost. This gives the battles a fast-paced kinetic feel, and bloodsurfing on its own is like a day at a bloody beach. Aside from that, you pick up new abilities on each run at pushing through to the final boss, discovering favorites, and trying to put together a good build to get you through to the end.Â
The Hellhounders provide a total of six characters you can run through the dungeons with, though only four are available at the beginning. Itâs nice that you get to take a pair of fighters on each run, but unless youâre playing co-op, you wonât discover the extent of what this allows. Still, the AI is particularly capable supporting you in combat, and it takes no damage while controlled by the computer. The variety in your fighters isnât immediately apparent, but as you pick up permanent abilities, their combat personalities begin to branch out. The difference between melee and ranged characters is like playing a whole different game with each. Melee resembles a typical action RPG or roguelike, while ranged is more like an extra gory version of Galaga. Â
Combat is quick, but running through battle after battle gets stale, especially because youâre going through the same rooms and bosses every run due to Penny Blood: Hellboundâs roguelike nature. Thankfully, the game throws occasional curveballs to spice it up. The variety in level design is welcome, as there are often interactive objects in the environment forcing you to take a different approach from straightforward bashing. For instance, some rooms have spikes on the walls and bouncy cushion-like things that send you or enemies careening into those spikes. There are also challenges, like having to survive waves of enemies for 45 seconds. The variety helps to alleviate the sameness of each run. There is more variety when digging into the vast number of permanent upgrades available to your characters back at Purgatory. Each Hellhounder has three weapons that behave differently, though two of those start locked. While itâs nice to pick up new accessories or weapons to shake up your experiences, it takes many runs to gain access to everything. Â
The roguelike aspects are where Penny Blood: Hellbound falls short the most. The glaring issue is that you generally see everything the dungeons have to offer â from enemies to temporary abilities â in a couple runs, if not your first one. The positive side of this is that you can quickly identify and get comfortable with skills to learn what you want as part of your builds. However, it was also easy to quickly dismiss abilities I wouldnât ever pick. That feeling of discovering something new on every run that we love roguelikes for is dispelled almost instantly upon starting Penny Blood: Hellbound, making finishing it a chore. While the variety of permanent abilities at least gives you something new to test out on every run, having to run through the entire same dungeon multiple times to get the best ending eventually gets old.Â
The style of Penny Blood: Hellbound is too cool, sharply evoking a melding of Roaring â20s America with modern sensibilities while also drawing from many weird subcultures from throughout the world and many points in history. Itâs part noir, part Indiana Jones, part steampunk, and so much more. Though charactersâ rich personalities sing out with every bit of dialogue, they are evocative in their mere appearance alone. Machida and his band of creators have been unleashed, and it is glorious.Â
Beyond its chic fashions, Penny Blood: Hellbound is visually gorgeous. While I expect characters in the main game to be more realistically proportioned, the chibi versions here are beautiful enough to stand on their own. Battles are chaotically dazzling, with fire and light effects popping off on the regular. The lighting in particular is pretty, tinting the characters with red effects from reflections off the blood all over the floor. The big band-styled music is similarly awesome, energetically drawing from many styles that had their heyday in the â20s, like swing and jazz. Voice acting is used only sporadically, but itâs strong when present. The controls are fine for the most part, as they make bloodsurfing simple and fun. However, there are instances where Iâd have to press a button more than once and up to three or four times to get an ability to activate. Not ideal for an action game. Â
Overall, Penny Blood: Hellbound presents a world Iâm eager to make my home address in (at least in a video game sense), with neighbors Iâd like to get to know better while remaining utterly terrified the entire time. The roguelike gameplay can be fun, but its best features are yet mired in balancing issues. Though its personality is magnetic, as a roguelike, it doesnât stack up well against others like it. If the point of releasing Penny Blood: Hellbound was to whet the appetite for Penny Blood, then itâs served its purpose. Thatâs good for now, but once Penny Blood proper is released, I suspect Penny Blood: Hellbound will ultimately be for completionists.Â